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  1. #1
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    751
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Renathras View Post
    With one caveat: The quoted OP directly asked for the amount of damage taken to be increased. This is Ty injecting a bit of the Healer Forum echochamber here where the OP here did not. See point (2) in the OP where the solution proposed was to increase the damage, the very thing Ty and the Healer Forum regulars oppose. (I don't mean this as a dig at you, Ty, the rest of your summary is correct.).
    WEll there is one thing that you keep forgetting yourself. The damage and fights are scripted. It has always been like this ever since ARR, the only difference back then was the phase pushes were based on percentages instead of the timeline that it is now. Take TOP for example, looper tower always does 32-34k on dps and healers. I don't need to heal them to full they just need enough hp which one gcd and ogcd is all that's needed. In Panto I am always going to get hit by 3 stack lasers and one solo missle. I legit only need to use 2 gcd heals on top of my lilybell and thats all the gcd healing I need to do for all of p1.
    (0)

  2. #2
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,190
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    On the subject of increasing damage dealt, I imagine that a return to the old ways could help (I started when post-ShB was current, so I can't speak from experience):

    Quote Originally Posted by Sebazy View Post
    IMHO the easiest solution there is to lean more on auto attacks persisting through casts with the ability to crit whilst also giving bosses short cooldown non-telegraphed tank busters and cleaves again.

    Kaliya from Coil T11 during prog was a great example of how bosses should hit. It wasn't the hardest hitting boss of the time, but you needed both tanks to soak those cleaves initially and it was nothing like as predictable as what we have now because the bulk of the damage didn't have a huge long telegraph announcing it's arrival.

    https://youtu.be/1WwRDVQotgo?t=15
    Quote Originally Posted by HyoMinPark View Post
    Crit auto attacks and untelegraphed/no cast bar tankbusters were a decent way to keep healers on their toes and pay attention to tank health—versus just ignoring it for the majority of a fight. I wish they’d bring those back. I think there may still be a few busters that aren’t indicated by a cast bar, but they are few and far between. A lot of the Savage bosses only do two or three busters an entire fight, and they are all usually immuned by the tanks. Maybe upping the frequency could help that as well.
    (1)

  3. #3
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Eh. Read my quote. Sums it up.
    (7)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  4. #4
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,696
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    I wanna program Selene like FFXIII paradigms.
    (1)

  5. #5
    Player
    Picker's Avatar
    Join Date
    Dec 2021
    Posts
    122
    Character
    Picker Blend
    World
    Ultros
    Main Class
    Black Mage Lv 95
    I would like it if they added tanks and healers back to the game lol

    But seriously, take away all the healing ogcd’s and replace them with dps ogcd’s, then balance the game around healers casting for every heal
    (2)

  6. #6
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    For someone constantly screeching about hyperbole in the healer subforum, you certainly take the wildest, most exaggerated interpretation of everything everyone over there says.

    FYI to the general discussion crowd: The reason he reposted the OP of that thread here was due to a single exchange. One person said threads veering off-topic means they get ignored. I countered with a link to the OP, a thread that has several hundred upvotes as a counterexample of a thread that has a ton of engagement and collected feedback, also ignored.

    Renathras decided to drag this out into general discussion, because while he kvetches and bellyaches constantly that the healer subforum is a "toxic cesspit", his favorite game is dancing back and forth around the definition of "majority", hunting and cherrypicking for data points that validate his views on healer design and dismissing as "toxic" ones that don't, then wonders why healer forum regulars roll their eyes at drama queen BS like "look General Discussion, isn't the healer forum TOXIC and AWFUL? They disagreed with me today, but you all agree with me right? I'm not trying to lead this discussion but aren't they all so TOXIC?"

    Yes yes, healers are sooo fun. Best designed ever. Glare Glare Glare. So fun.
    (9)

  7. #7
    Player
    Remolia's Avatar
    Join Date
    Jun 2022
    Posts
    371
    Character
    Remi Poemi
    World
    Omega
    Main Class
    Conjurer Lv 100
    I dont agree to "auto-unite" Cure 1 into Cure 2, since Cure 1 has 0.5 seconds lower cast, and this way it has lower cast time -> lower application time and u can cast it almost on move, it means alot when u play low level content (level 1-60) or playing as conjurer (who does not have instacasts besides swiftcast)
    (0)

  8. #8
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Playful Kitten
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Remolia View Post
    I dont agree to "auto-unite" Cure 1 into Cure 2, since Cure 1 has 0.5 seconds lower cast, and this way it has lower cast time -> lower application time and u can cast it almost on move, it means alot when u play low level content (level 1-60) or playing as conjurer (who does not have instacasts besides swiftcast)
    If at any point, you are casting Cure 1 while you have Access to Cure 2, you are trolling.

    This discussion has been had on the balance discord a thousand times, Cure 1, is absolutely worthless once you have Cure 2.

    No need to argue about it, it is pure fact. People a lot smarter than the rest of us worked this out years ago.
    (6)

  9. #9
    Player
    Remolia's Avatar
    Join Date
    Jun 2022
    Posts
    371
    Character
    Remi Poemi
    World
    Omega
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    If at any point, you are casting Cure 1 while you have Access to Cure 2, you are trolling.

    This discussion has been had on the balance discord a thousand times, Cure 1, is absolutely worthless once you have Cure 2.

    No need to argue about it, it is pure fact. People a lot smarter than the rest of us worked this out years ago.
    I manage to save people many times in 50 level alliances/trials with Cure1 only coz of 0.5 second faster cast, this 0.5 second allowed me to apply heal right before Boss mass AOE hits the target, other time it allowed to heal almost on walk, while I was avoiding tricky mechanics myself.
    (2)

  10. #10
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    If at any point, you are casting Cure 1 while you have Access to Cure 2, you are trolling.

    This discussion has been had on the balance discord a thousand times, Cure 1, is absolutely worthless once you have Cure 2.

    No need to argue about it, it is pure fact. People a lot smarter than the rest of us worked this out years ago.
    Well usually yes. And under normal conditions I never use Cure 1. But when the tank decides to pull the whole dungeon, does not use cooldowns and the DDs aren't that good as well, especially in a lower level dungeon when you don't have that many tools als a WHM... Spamming Cure 2 to keep the tank alive will result in a wipe because I will be out of mana pretty soon. The combination of Presence of Mind and spamming Cure 1 works wonders in such situations.

    Sure it happens only once a month or so, but that I have access to Cure 1 does prevent a wipe sometimes.
    (3)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

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