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  1. #1
    Player
    Avoidy's Avatar
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    Jun 2020
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    1,284
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Quote Originally Posted by Rein_eon_Osborne View Post
    Lordy, did Yoshi-P specifically mentioned -that- in Lapis Manalis intro? M-maybe he meant we can Repose the griffin to pseudo stun the Griffin at the beginning!!

    Lmao.
    Please understand why I'm not about to go digging through hours of LL footage, but in whatever stream they did before the manalis patch, Yoshi said there would be a mechanic that would force healers to utilize a skill they wouldn't normally expect to use. I actually bound repose on my bar expecting some crazy mystery shit, but left the dungeon confused because it seemed like business as usual. I later learned that he meant esuna. To this day, I can't tell if Yoshi's remark was meant as like... a subtle dig at all these shit healers who let people die to cleansable doom, or what. I hope it was just a joke.
    (11)
    Last edited by Avoidy; 04-26-2023 at 02:52 AM.
    Quote Originally Posted by Shialan View Post
    I don't get it. Do you really have nothing better to do with your life than creating shitpost after shitpost?
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.
    Quote Originally Posted by Yoshida-san
    Let's consider another theoretical mod: one that displays your character entirely naked.

  2. #2
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
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    Limsa Lominsa
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    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Avoidy View Post
    In the game I used to play (tera), healers handled the group's resource management. So you replenished the team's mana, you boosted their attack speed/recast times, and you kept them topped off so they could cheese mechanics.
    So healers in Tera are what Bards used to be in XIV.
    A real party support.

    Pity that was too hard for people and it got dumbed down to its current state.
    (5)

  3. #3
    Player
    ASkellington's Avatar
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    Dec 2019
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    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    So healers in Tera are what Bards used to be in XIV.
    A real party support.

    Pity that was too hard for people and it got dumbed down to its current state.
    I want old BRD back. I don't know why it was changed and frankly I don't think I want to know considering healer's changes from SB to Shb.
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  4. #4
    Player
    Xaruko_Nexume's Avatar
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    Jun 2021
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    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Renathras View Post
    Mostly wanting to test something. But anyway, this is a thread from the Healer forum:
    You obviously care a lot about this topic to invest so much thought into it.

    But...I have all healers level 90 and find them all fun in the content I do. Sorry.
    (2)

  5. #5
    Player
    OdinelStarrei's Avatar
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    Apr 2019
    Location
    Ishgard
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    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Xaruko_Nexume View Post
    You obviously care a lot about this topic to invest so much thought into it.

    But...I have all healers level 90 and find them all fun in the content I do. Sorry.
    Quote Originally Posted by Xaruko_Nexume View Post
    I appreciate the kind words but don't get me wrong. I hate WoW. I hate Blizzard. I hate that company and communities culture of toxicity. I hate that I wasted so many years on an MMORPG that catered content to a very different player than I was, content to run content I hated or RP in Goldshire that is simply laughable onces compared to what this game offers. This meme comes to mind for how I felt in WoW for a long time, and I know im not the only one who said this.

    Narrator voice: "Little did he know, he did in fact have somewhere else to go."

    Also, dont mistake me about praising this game or being new. Im certainly not a veteran, but June will make me two years and thousands of hours played. I dont think of myself as new or in the honeymoon phase anymore. There were and are plenty about FFXIV that I dont love, wish was better, or even just flat out dislike. I can go into detail about that but that might be too off topic.

    But even with those flaws and systems I dislike or dont care about, I LOVE the fact that I have 2000 mentor roulettes in front of me. I LOVE that I get to teach people or answer just a simple question every day. I love that after getting boost to 70 and boost to 80 after transferring to seraph, I still have some crafting and gathering to complete. I love that I still have so many sidequests, and mounts to farm, and venues to see and people to RP with. I am truly baffled when people say they have ran out of things to do in this game. I still have Eureka and Bozja ahead of me and not to mention

    That said I usually keep my WoW hate to myself except for discussions like this thread as it's relevant. Hating on a game I haven't touched in 2 years while in the new game that I love isn't productive.
    Just gonna segway over to this thread instead. This thread is perfect, because Recon's post is actually phenomenal, which is all the more incredible that it gets to be solidly ignored for years.

    Alright, question for you then, I still have a few days of forum access left.

    I also, hate Blizzard. The only company who even comes close to the pure personal hatred I have for Blizzard is modern Nintendo. I stopped supporting them when D3 was treated the way it was, the things afterwards were just justifications that I made the right choice. When I came to XIV, long ago, I got exactly what I wanted from the game.

    But the game IS different now, the developers themselves have admitted this change in philosophy. If the game was the same, my friends would still be here, gameplay I fell in love with would still be here, etc etc. No need for too much preamble.

    So for us, who had our loved jobs reworked or outright removed from the game, midcore combat and exploration content deprioritized, and a dedicated push towards non-combat, socializing and RP on the surface. Not saying those things are wrong, just saying they happened. People deserve to be happy if that's stuff they enjoy. I already left, no need to go over that bit.

    Where are we now supposed to go, the jaded XIV old-guard, since XIV isn't built for us anymore, or at worst, is actively hostile to us?
    (11)

  6. #6
    Player
    Xaruko_Nexume's Avatar
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    Jun 2021
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    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by OdinelStarrei View Post
    Just gonna segway over to this thread instead. This thread is perfect, because Recon's post is actually phenomenal, which is all the more incredible that it gets to be solidly ignored for years.

    Alright, question for you then, I still have a few days of forum access left.

    I also, hate Blizzard. The only company who even comes close to the pure personal hatred I have for Blizzard is modern Nintendo. I stopped supporting them when D3 was treated the way it was, the things afterwards were just justifications that I made the right choice. When I came to XIV, long ago, I got exactly what I wanted from the game.

    But the game IS different now, the developers themselves have admitted this change in philosophy. If the game was the same, my friends would still be here, gameplay I fell in love with would still be here, etc etc. No need for too much preamble.

    So for us, who had our loved jobs reworked or outright removed from the game, midcore combat and exploration content deprioritized, and a dedicated push towards non-combat, socializing and RP on the surface. Not saying those things are wrong, just saying they happened. People deserve to be happy if that's stuff they enjoy. I already left, no need to go over that bit.

    Where are we now supposed to go, the jaded XIV old-guard, since XIV isn't built for us anymore, or at worst, is actively hostile to us?
    I would tell you the same thing I told someone very close to me in my life who I play video games with, that loves a very narrow part of FFXIV only, ie. extreme trials and harder content. They hate the story, never play with in game music on, dont RP, etc. I told her she should go play WoW because she loves to skip quest text, raid, learn hard bosses and mechanics, toxic yelling about pvp, all that fun stuff. She would be better served by WoW for what she wants out of gaming. Now she hates blizzard too and theres no chance of her actually playing WoW (she hates WoW's art style)

    Since you hate Blizzard no WoW for you. Try ESO and Guild Wars 2 maybe? But honestly, just like her, it sounds like what you want from a game would be better served by WoW or some competitive moba like League. I can also tell you from personal experience you are better off with a completely different genre of game than a game you aren't happy with. Believe me.

    Now, all that said, I also know where you are coming from about being the jaded old guard of a game who has witnessed the very fundamentals of the game you love, change into something you despise. I am genuinely sorry that happened. It sucks. I wasn't around pre Shadowbringers, so i dont know what the game was like back then but im very sorry you seem to feel like youve had a hobby that you love taken away from you. I dont want that for you or anyone. But I would be lying if I said I wasn't here for it. I regret that what I want for the game doesn't match up with what so many others do. But im still here for it.
    (2)

  7. #7
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
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    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Really the only thing healers want is to have something to do with the time they aren't healing, which is a lot of time. With the current design of the game DPS is the only option to fill down time for them and their kit has only two DPS abilities, some have more that are both DPS and healing abilities but they are used nearly exclusively for their DPS potential because there are a plethora of other healing abilities they have available to use if needed. I have always been wanted more support abilities for healers, fill their downtime with buffing party members or debuffing enemies, but the dev team seems to be deathly afraid of any meaningful buffs or support abilities. Even the flat percentage DPS buffs that most jobs have are hardly felt during actual game-play, you need a parser to actually dig out the number differences and notice them. I'm sure people will point out that I do not participate in Savage or ultimate, which maybe these kinds of buffs are felt more, but you shouldn't have to be in the highest tier content to feel like your job is having an impact.
    (8)

  8. #8
    Player
    Renathras's Avatar
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    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Oh good gosh, this is long.

    Meh.

    THE POWER OF EDIT!!!

    .

    Quote Originally Posted by Turnintino View Post
    Respectfully, that's not a summary.
    This did make me chuckle. You get a Like from me, friend.

    Quote Originally Posted by AnotherPerson View Post
    You... uh.. you might not realize this, but while he's a troll on the forums and have multiple alts, he actually is one of the more accomplished high-end raiders who also happens to parse like a monster (better than most players too). It isn't all the time he drops pretense when trolling, but when he does have a serious conversation, you realize he is also aware to the issues that plague FFXIV gameplay.
    I don't frequent General too often, and I don't track people's alts, sorry. There's no way for me to know any of that offhand.

    Quote Originally Posted by AnotherPerson View Post
    Unsurprisingly, really.
    It kind of is, but it may be the kind of people we are.

    I've never had tremendous animosity towards people I disagree with. If people like OR dislike a thing, I may disagree with them, but I can accept their position. I only get irate when people try to take things from other people or attack other people's legitimacy/legitimate feelings. Like look at the PLD rework. There are some good threads where someone came out the gate swinging with how horrible it was, but also a ton of posters saying how there were good things about it or even that it was better on the whole. While some people had strong feelings, both sides of the argument were represented, and LARGELY people accepted other people's feelings, even while arguing/debating over the points. Ideally, this is how everywhere should be and good discussions would be had.

    You don't get that with the Healer subforum. Like, at all. You don't get that in the DPS subforum in only two specific areas - ALMOST universally, people that like the Kaiten removal are attacked (though there are at least some people able to make the argument), and there's a lot of vitriol towards people that like New SMN (but again, enough people making the argument that they're still able to). The Healer subforum reached some kind of critical echochamber mass to where it really doesn't allow for those kinds of discussions at all. Even in the DPS forum, people can be somewhat cordial to those who disagree on those two issues. More than the Healer forum is to those who like current healing, anyway.


    Quote Originally Posted by OdinelStarrei View Post
    Dude, what are you talking about? If you go to NASA, try to proclaim that the world is flat, and that everyone who doesn't agree is stuck in a toxic echo-chamber for calling you out, you're not portraying ANY side properly.
    The world not being flat is a fact. Whether one likes or doesn't like Healing right now is an opinion. It's absurd comparing the two.

    It'd be more like going into an agnostic convention and saying "I have no proof god exists, but I can submit for the sake of argument it's possible", which would be met with disagreement "Well, I have no proof god exists, and I submit that the absence of evidence is evidence of absence". But that's different than the response you'd get if you went to either an atheist or theist convention - the latter two being good representations of echo chambers on the matter.

    And why people say it's toxic is it's not just people saying "you're wrong", it's people who will personally attack your CHARACTER for not hating the current implementation of Healers. Either your judgement and ability to understand, or that they just get frustrated you won't submit to their position and so start lashing out unfairly, complete with putting words in your mouth you didn't say or even outright lying about you.

    Quote Originally Posted by OdinelStarrei View Post
    Having a different opinion from the majority does not inherently give said opinion more individual value.
    That's the point, they aren't a majority. They're only a "majority" because it's a toxic echo-chamber that literally runs anyone off who disagrees with them. It's only like 12-15 people that do it, too, if that. They have the illusion of a majority simply by virtue of running off any dissenting voices except the most abjectly stubborn.

    Anyway, that's not the point of this thread, so I won't go on about it. But the reason people "give a sh--" is because it means most discussions in there aren't productive, which is why people don't frequent it to talk about healing issues. That's why it's important. I was agreeing with the person who said the same and that as the reason she didn't go in there when someone asked her why she hadn't been in there and seen the discussions. That's why it's relevant. Because at this point we basically need a completely separate "Healer Forum - For people who DON'T hate Healers" to have meaningful and thoughtful discussion on the topic. Well, or doing it here in General.

    I do agree that it's probably not going to change anything, though.


    As to your last point:

    It's one reason I'm a fan - and constantly advocate for - what I call the "Four Healers Model". Which, in a nutshell, is "We have four Healer Jobs...why should they all play so similarly? Give SCH some Dots back, give AST some Cards, WHM...is honestly better now than it's ever been so leave it alone, and make SGE a Disc Priest or something - bam, everybody wins."

    SUPER nutshell. I think Misshapen Chair made a similar argument in one of his videos, the "Healing In FFXIV Is Not Fun" one.

    Quote Originally Posted by Leifei View Post
    Glad you're enjoying it. Outside looking in, I have a few healer friends that raid and I've seen the conversations from strangers. Seems like their main criticism is that the dps rotation is only 2 buttons, and one is a DoT. I completely understand their gripe as that sounds less fun than having a more complex kit. Something that was present in the past for healers.
    Not as much as it seems, though this depends WILDLY on which Healer we're talking about. For example, AST has more or less always had the same DPS rotation it has now. WHM's ShB/EW rotation is more complex (yes, it is) than WHM's SB rotation was, and requires more DPS GCDs per minute than SB's did, considering you have to use 3 Solace/Rapture (GCDs) to generate a Misery, which is DPS neutral on the whole and DPS positive in buff windows over Glare. The super short version is ARR WHM had to press 9.333... non-Stones per minute, SB WHM pressed 5.833..., and ShB/EW WHM presses 6. So in a rough sense, WHM now has a comparable "rotation" to what it did in EW (slightly less Glarespam, actually), and moderately less than ARR (due to Aero 1's super short duration back then), but it's not super duper dissimilar.

    In practice, ARR WHM cast Aero 1 6 times per minute and Aero 2 3.3... times per minute. Note Fluid Aura was not on the GCD, so we'll set that aside FOR THE MOMENT. This is a total of 9.3 non-Stone casts. (Blizzard 2 would have competed with Holy, but as we all know - it didn't, and so doesn't count. That'd be like counting Physic as a heal since you could cross-class it.)

    In practice, SB WHM cast Aero 2 3.333... times per minute and Aero 3 2.5 times per minute. This is a total of 5.833... GCD casts per minute that weren't Stone IV.

    In practice, EW WHM casts Dia 2 times per minute, 3 Afflatus (Solace/Rapture) per minute, and 1 Afflatus Misery per minute. This is a total of 6 GCD casts per minute that aren't Glare III.

    So there's your comparison. And looking at AOE, ARR was Holyspam, SB was Aero 3 2.5x per minute + Holyspam, and EW is 3 Solace/Rapture + 1 Misery + Holyspam.
    SCH, on the other hand...yeah, SCH got hit hard. People mention the loss of the DoTs, but it's more than that. Broil IV being a 1.5 sec cast means no Ruin 2 for weaves, which was at least something different to hit as part of your rotation. SB and HW SCH also had (depending on how you count) 3-6 total DoTs (though Shadow Flare was an oGCD with a CD for the latter part of that). Even in ARR, it had its own Bio and Miasma and Shadow Flare (back then, a GCD) along with Cross-Classing Aero.

    So it's more accurate to say that it was present in the past for SCH.

    .

    Quote Originally Posted by Xaruko_Nexume View Post
    You obviously care a lot about this topic to invest so much thought into it.

    But...I have all healers level 90 and find them all fun in the content I do. Sorry.
    Oh, I'm with you. It wasn't my post. It was posted in the Healer subforum, which is kind of a toxic echochamber of salt. I was curious how a more general audience would feel about it since in there, they were all saying I was wrong for liking Healers like they are today. I'm with you, I find them fun and enjoy them.

    Quote Originally Posted by OdinelStarrei View Post
    So for us, who had our loved jobs reworked or outright removed from the game, midcore combat and exploration content deprioritized, and a dedicated push towards non-combat, socializing and RP on the surface. Not saying those things are wrong, just saying they happened. People deserve to be happy if that's stuff they enjoy. I already left, no need to go over that bit.
    I think this depends on the player.

    I've been playing since ARR (2.3, I think), and I still enjoy the game. Granted, I'm playing on a Job that has only improved over that time but hasn't changed SUPER much from what it always was, but I think this depends mostly on the person. I'm not sure what the answer is, though...

    I DO absolutely think that the content droughts in EW have shown how important it is to have a Eureka/Bozja type content for people to mill about in when patches are getting long in the tooth. Island Sanctuary ain't it, and Criterion wasn't, either. Orthos is nice, but isn't really solo-friendly (that is, you can't do the higher floors quing solo) like Eureka/Bozja where where you could just form groups inside.

    Quote Originally Posted by IDontPetLalas View Post
    Translation- I posted this in the job forum and got feedback in many cases wasn't what I wanted to hear. So I am bringing this to the general aka "anything goes' forum . Let's get feedback from botanists now, why not - forget the healers.
    1) I didn't post this in the Healer forum, someone else did.

    2) You and others in there point to it and how many likes it got there of proof of how it's right and I'm wrong about everything, even though that subforum actively repels anyone with a differing opinion - and as you can see from this thread, I'm NOT the only one telling you that.

    3) I posted it here to see if a general audience that isn't part of YOUR echochamber agrees or not. So far, it's looking like a lot more disagreement when you and your fellows insisted there was none. Very interesting, that...

    Quote Originally Posted by Jeeqbit View Post
    White Mage, Sage and Warrior are tied for the most popular jobs in all of FFXIV right now (although Dark Knight takes Warrior's place in raids specifically).

    In high-end content, White Mage is the most popular job in all of FFXIV, more than tanks and DPS, it has been for a long time and it's not even close. So this just isn't true!

    ...
    Pretty much hit the nail on the head. Add in SMN and DNC and you have the most popular Jobs in the game right now in your list.

    Quote Originally Posted by Quintessa View Post
    Like many of the other jobs, they took too many tools away from the healers.

    Yoshida may want to consider bringing some skills back just to test the waters again. We have different players now compared to HW/SB.
    Somewhat agree with this. Some stuff like Protect or Stoneskin would be cool to see back.

    Quote Originally Posted by DayHealer View Post
    Thing is nowadays tanks are so OP that they barely need heals in dungeons lately, hell I have seen bosses over 50% HP being taken down with the healer dead.

    Instead if there was more unavoidable damage to actually HEAL in dungeons/raids, then healing jobs could be more engaging, not silly ideas like add another attack to healers kit. If you like to do damage go play a DPS, the healer job is to HEAL, contrary to popular opinion I think our attacking skills are enough.
    Largely agree, though I think it's more complicated than that. But in a general sense, yeah.

    Quote Originally Posted by Zeastria View Post
    AT this point they should just remove dps abilites on all healers,
    add massive amount of dmg on every content ( remove selfheal from dps/tank).. i mean dmg 24/7 --> so all that healers do is to heal/buff/mid..
    So the dps wannabe healers can go back to dps ..and cry there.
    Maybe. You need at least one damage ability to clear solo content, though.

    Quote Originally Posted by MaxCarnage View Post
    Healers, just as tanks and DPS, are homogenized because you are able to play every class.

    ...

    I personally love playing healer. I switched to being a healer main after almost 2 years of DPS because I found it more engaging. I actually have to pay attention and it matters more if I know the fights. I honestly have no idea where this "healers don't have to heal and they're optional" comes from. Because let me tell you, 90% of DF groups I get, the party eats avoidable damage like it's candy. Human error happens. Often. So how is it these people say they never have to heal?

    ...
    Largely agreed.

    I will say that people complain about Tank homogenization. DPS are just now complaining about it because the 2 min meta has homgenized them somewhat. One of the issues is that we have so much homogenization because people have literally asked for it ("Why does Job X get Y and my Job doesn't?! Give me that ability, too, Yoshi P!!"). So that is kind of a thing besides just Healers. It's just most noticeable in the Healer DPS kits since they all are mostly DoT + Nuke + oneotherthing.

    That said, I am constantly confused by people that say they have nothing to heal, considering my DFs pretty much always give me plenty to heal, and my Extreme/Savage PF groups do as well. Largely I enjoy Healing right now, but I AM in favor of the Four Healers Model so that people who don't could also have some Healing Job(s) they enjoy.

    Quote Originally Posted by Deceptus View Post
    Pretty much posting anything healer related to the General forum is going to get a tepid response. Most players simply don't care how badly designed healers are.

    Now, remove a single button from Samurai and it's the end of the world.
    Eh, maybe. Maybe not. Only one way to find out. We've already got 6 pages, so it's not TOO tepid.

    Quote Originally Posted by LaylaTsarra View Post
    Can we get the Cliff Notes version and I personally like my healer.
    I like mine, too. And for a Cliff Notes version, I think Ty got it more or less right. Note that this IS NOT my position. I'm just cross posting it from the Healer Forum because I was told by the echochamber there that everyone agrees with it and I wanted to see if EVERYONE agreed with it, or just everyone in their echochamber, as those are two very different things.

    Quote Originally Posted by ty_taurus View Post
    In short:

    Healers are too similar to one another, and the better you get at healing, the worse the gameplay feels for many players as the reward for managing your healing better is largely spamming 1 button, the antithesis of MMORPG gameplay. Our healing abilities are excessive in both strength and volume in comparison to how much damage we take in this game, but we also can't increase the amount of damage taken by that much or it becomes very difficult for new or learning healers to survive.

    Many dedicated healer players want healers to have modest, yet rewarding DPS spells and abilities that puts them around the same level of DPS depth as the tanks so that when there is nothing to heal, there's a gameplay loop for them to engage with. Since the vast majority of content in FFXIV does not have enrage mechanics, it also doesn't mean that those newer or learning healers have to prioritize optimizing those additional DPS tools, allowing healers to play at the pace they're comfortable in, but always have some kind of engaging gameplay factor regardless of skill level.
    With one caveat: The quoted OP directly asked for the amount of damage taken to be increased. This is Ty injecting a bit of the Healer Forum echochamber here where the OP here did not. See point (2) in the OP where the solution proposed was to increase the damage, the very thing Ty and the Healer Forum regulars oppose. (I don't mean this as a dig at you, Ty, the rest of your summary is correct.)

    .

    It's also why I'm big on the Four Healers Model, since that would accommodate both types of players. I think Misshapen Chair DID do a good video on this: https://www.youtube.com/watch?v=sbWubxOTUWU

    His own proposed solution being very similar to mine, though a bit more...colorful:

    Give SCH players 2 DoTs, make one of them a Hardcast, and give them Tri-Disaster and make Aetherflow reset the cooldown of said Tri-Disaster. Let WHM stay exactly the same so that we can meme on it for being the baby healer. Bring back Nocturnal AST. Bring back AOE DoTs. And make SGE have some wack-a-- over complicated DPS rotation that baffles people's minds...and see if they embrace it or not.

    If someone complains that they need to be rewarded with more DPS for their complicated Job; simply tell them that the reward is being able to have fun, and not being bored out of their ----ing minds. Shut the ---- up about a whole 2% DPS variance.
    While his position is more from a jaded perspective while mine is more from a hopeful and inclusive one, I think the agreement is valid.
    (0)
    Last edited by Renathras; 04-26-2023 at 07:10 AM. Reason: EDIT for length

  9. #9
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
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    Limsa Lominsa
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    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Renathras View Post
    With one caveat: The quoted OP directly asked for the amount of damage taken to be increased. This is Ty injecting a bit of the Healer Forum echochamber here where the OP here did not. See point (2) in the OP where the solution proposed was to increase the damage, the very thing Ty and the Healer Forum regulars oppose. (I don't mean this as a dig at you, Ty, the rest of your summary is correct.)
    I, and many others do not oppose increasing damage dealt entirely. I've regularly talked about wanting to see more frequent instances of damage, but there is a limit to how much damage we can reasonably add to all levels of content. The point I and several others have made is that the only way to increase damage dealt to the party enough to actually forced the advanced healer players into healing more than they attack would completely overwhelm entry level, beginner level, and probably intermediate level healers, and that's not what we want. We don't want healing to be a punishingly ruthless role that tosses newbies into the meat grinder.
    (6)

  10. #10
    Player
    AnotherPerson's Avatar
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    Mar 2020
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    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    I, and many others do not oppose increasing damage dealt entirely. I've regularly talked about wanting to see more frequent instances of damage, but there is a limit to how much damage we can reasonably add to all levels of content. The point I and several others have made is that the only way to increase damage dealt to the party enough to actually forced the advanced healer players into healing more than they attack would completely overwhelm entry level, beginner level, and probably intermediate level healers, and that's not what we want. We don't want healing to be a punishingly ruthless role that tosses newbies into the meat grinder.
    Not to mention... once a couple of months roll by and people just get better gear, they outscale the level sync because SE keeps on designing content with a high max ILVL sync to said content. Ultimately, you end up back to the same place as you were before they increased damage with healers needing only a very small portion of their healing toolkit, making healers unfun for that said content again later as everyone also gets better gear.

    Happened to Shadowbringers, Happened to Endwalker. It's pretty much inevitable increasing damage dealt doesn't work in long term without making some players unable to keep up with the damage.
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