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  1. #1
    Player
    CStrife912's Avatar
    Join Date
    Jul 2015
    Posts
    470
    Character
    Alexia Kusanagi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Larirawiel View Post
    Reshade is post processing. It cannot fix the damage, which is already done by the engine.


    Cheers
    I really wish some users got off their high horse about community mods and reshade, they are great at patching some holes but the graphics update has the chance to at a fundamental level rework key systems that no mount of reshade can fix. So when I saw people being like oh my reshade settings do this… they do not… trust me. You could have artists or graphics teams tell you it can’t but they’ll be in their denial brain. Also it would be a good thing if it goes further beyond because then modders can then take their work even further… sounds like a win win to me.
    (0)

  2. #2
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,563
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ayche View Post
    DLSS/FSR implementation if possible.
    I highly doubt, that DLSS/FSR will make the game better. DLSS/FSR are upscalers. Upscalers are nice if the game is limited by the GPU. But in MMOs this is almost never the case. MMOs are usually CPU bound. In this case, DLSS/FSR will not improve the framerate.


    Cheers
    (0)

  3. #3
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Larirawiel View Post
    I highly doubt, that DLSS/FSR will make the game better. DLSS/FSR are upscalers. Upscalers are nice if the game is limited by the GPU. But in MMOs this is almost never the case. MMOs are usually CPU bound. In this case, DLSS/FSR will not improve the framerate.


    Cheers
    Both are temporal image reconstruction tools, so they will also act as temporal anti-aliasers. They would produce superior image quality compared to FXAA.
    (1)

  4. #4
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Didnt they show off a Demo of how the Graphical Update will be?
    They used the Dancing Plague as an example and showed a Before (current) and After (When Graphics update hits)

    I think it 'mostly' covers all of your points
    (1)

  5. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I believe your desires are going to be addressed but certainly explaining what concerns you have might help them focus on something if it was missed, so the pictures and text is nice still

    They also mentioned potentially weather, and that is definitely one of the ones I think could have a 'major' subtle impact. Water would be another. Some high quality snow and sand shaders could make the snow and sand zones next level without much else than just a shader giving them better sense of traction and dynamic shape. For example sand skirting across the surface, appearance of movement, sinking. Snow is more obvious.. make it crunch lol. Semi-related but a surprisingly a decent amount of mounts don't have 'footprints' or at least logical ones.

    Further improving parallax would be nice.

    Game is far from ugly but I could imagine quite a few 'systems' under graphics that could have large impacts to the game without many small individual changes. By that I don't mean 'easy' just for example if you said update the textures (and we're not using some AI lol), that could be billions of textures XD. Meanwhile if you upgraded the shader for sand, water, or what have you- it would be a lot of code / work but you'd re-use it over and over and over. So my personally the 'I don't feel guilty to desires' / votes are to some of the environmental shaders and systems like weather, water, snow, sand, etc. Grass is another one they mentioned where improving the system can have wide reaching impact once developed, and the example they showed was very nice- if they're going hog wild and while not really necessary light filtering through (translucent) and flora responding to physics (like spells and physical body mass) would be neat (though just looking better is already great).

    A guilty example would be a particle system like they have in their more recent FF games (flashy SFX with dynamic particles) lol. Fire particles blasting out into the environment and scattering with physics into the walls XD... So unnecessary but I'd turn it on if it was an option. Melt computers if you left the setting on for all entities in a large battlefield.
    (3)
    Last edited by Shougun; 04-25-2023 at 02:58 PM.

  6. #6
    Player
    OogaShaka's Avatar
    Join Date
    Aug 2013
    Posts
    63
    Character
    Deosil Widdershins
    World
    Halicarnassus
    Main Class
    Scholar Lv 100
    Square should take a page out of WoW's playbook for this and look at the "against ToS" mods out there that accomplish what you want graphically and just buy the code and implement it, saving time and resources for other game related things.
    (0)

  7. #7
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Quote Originally Posted by OogaShaka View Post
    Square should take a page out of WoW's playbook for this and look at the "against ToS" mods out there that accomplish what you want graphically and just buy the code and implement it, saving time and resources for other game related things.
    Sadly this will never happen.
    (0)

  8. #8
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,718
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by OogaShaka View Post
    Square should take a page out of WoW's playbook for this and look at the "against ToS" mods out there that accomplish what you want graphically and just buy the code and implement it, saving time and resources for other game related things.
    I've already said this to someone, but I can say it again:

    ReShade is a post processing tool. The changes I'm hoping for are at an engine level, and ReShade can't go that deep. One of the reasons why FXAA sucks is that it's a Post AA solution. We need something at the render level. Lighting sources and how it behaves is also an engine-render level change. There's no real third party fix for either of these right now. Texture (and body) upscales on the third party side are actually rather nice. Can't believe we still have sausage fingers and N64 feet, so I guess I should have added that one to the OG post.

    The reason I'm not too concerned with post processing changes to the visuals is because ReShade can always take care of that, though a better vanilla post pipeline would be very nice for console users.
    (4)
    Last edited by DiaDeem; 04-26-2023 at 02:28 AM.

  9. #9
    Player
    keichirou's Avatar
    Join Date
    Aug 2018
    Posts
    196
    Character
    Harunah Fae
    World
    Lamia
    Main Class
    Archer Lv 50
    like a twitter user said....you people are putting extremely high hopes for this graphical update


    keep expectations low

    i will...
    (0)

  10. #10
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,076
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    The most obvious issues to me are the pixels visible on the moon's rocky areas, the pixels on some of the newest gear, the overly smooth faces lacking any sort of detail and how grainy grass and trees look from a distance. They are definitely looking at the last two.
    (3)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

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