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  1. #1
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    so far with many of the same dungeons I have run, most of the tanks and players take the same route and skip some of the bosses. But your'e right that because of how mobs and paths are structured, the dungeon run still feels more appealing than the linearity of FFXIV design.
    Some of the optimization need precision, and there's still a lot of opportunity to fail. Like "Okay, we gotta walk along this cliff side, don't fall down, don't move left" - You fall down? You were too slow and the pack wandered into you? Well, now it's a shitstorm of chaos. lol

    Quote Originally Posted by Renalt View Post
    It's not just this game. Everyone wants to do the thing and do it fast. Back in my WoW days people rejoiced if there was a tank that could multi pull and live. Those dungeons could last an hour if not longer sometimes or people would get to a part they would keep failing and then quit.

    Back in my City of Heroes days we would get Stone tanks teleporting around and gathering up mobs and then run around a corner and then the entire group would nuke the mobs the second they arrived.
    You're missing the point. LET THEM TRY. It's fine. The ATTEMPT to optimize is FUN. As soon as you optimize for me? I no longer have fun.

    You make my rotation for me? Not fun.
    You decide my route? Not fun

    It's like if Sonic becomes linear and there's no way to fail - You just press forward the whole time to finish the map. It's just not fun.
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    Last edited by R041; 04-23-2023 at 06:58 AM.