Quote Originally Posted by R041 View Post
My experience with this has been that WoW, even while trying to optimize a dungeon to it's fullest - Still allows failure and inconsistencies. Where in XIV, you've already optimized it fully before running it.

The CHANCE of failure makes it more alluring. Also not every tank runs the same exact route, and different dungeon tiers will determine different routes and strategies for that same dungeon.
so far with many of the same dungeons I have run, most of the tanks and players take the same route and skip some of the bosses. But your'e right that because of how mobs and paths are structured, the dungeon run still feels more appealing than the linearity of FFXIV design.