Quote Originally Posted by TheLoveJenovan View Post
If roulettes didn't offer the same rewards--maybe even no exp or item rewards--I think queue times still wouldn't be too bad. Many players, myself included, just like to have a pleasant experience with other players--even if it means that we clear a dungeon in 22 minutes instead of 18 minutes.
MSQ roulette before it got its massive rewards already proves this statement false. The roulette was basically dead because the roulette gave such pitiful exp & tomes even when speedrunning that to most people, it wasn't even worth the effort. They had to mega buff the rewards while simultaneously prevent cutscene skipping to incentivize people to queue for it. Or take the ongoing issue of people intentionally lowering their ilvl in order to get CT in their roulettes because the other alliance roulette instances take far longer than CT because of the fact the worth vs reward is so heavily skewed on CT.

The simple reality is that roulettes are what keeps the queues populated -Anything that is even remotely outdated like old raid tier normals would become nearly impossible to get into without full premades due to the fact they are primarily filled by people from trials roulette - and without rewards to incentivize the roulette, all those instances would effectively be dead. People very rarely go into old content to help people for the warm and fuzzies, they go back there for their own player progression, whether it be EXP, tomes, etc - its human nature by large. And without those rewards from the roulette, going into a roulette and getting anything but the latest dungeon you have unlocked would be a waste of time for any person trying to level.

When you enter the DF, you are agreeing to deal with the hand the game throws at you, whether thats a full group of speedrunners or 3/4 people wanting a snail's pace run. If either side wants to guarantee a run of a certain length, they should go make their own premade before entering; otherwise you go with the majority decision.