Ever since SE made huge changes with the PvP and essentially overhauled the whole thing every job has gotten their own new hotbars and the flow of frontlines matches has changed. Sprint is no longer on cooldown which means that using it is no longer a tactical decision, univesal actions like health potions and a shield change the rotation from combat to recovery, and all these things I think are nice but I think there's some issues with the PvP especially in the context of frontlines.

Namely, the DRK/DRG meta plaguing the game, now that every job has their own way of playing (with the PvP LBs not even the same as the ones from PvE as well) these two jobs have become the single most overpowered jobs because of their actions and it's at the point where the team with more of these wins the match, especially if they are premades.

I miss when the LB of the jobs was similar to the PvE (tanks gave everyone nearby a damage reduction buff, ranged physical DPS shot large lasers, melee DPS dealt a lot of damage to single targets) because now we are stuck with something that just doesn't work. The game used to be balanced, maybe it was not as interesting and dated but still it was 100% balanced. I hate that I like how varied and exciting a lot of the changes made because I wish we could change it back to when the variation between the jobs was very minimal and playing any job in frontlines was still viable, I used to be addicted to playing frontlines all day for years and hate to have to log off and play other games just because of how broken it is.

Is it possible to see some huge changes made to the PvP in the near future? I want to keep queuing for frontlines without the fear that a dozen DRK/DRGs on a team will dominate a match purely based on exploits the devs overlooked.