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  1. #1
    Player
    TofuDofu's Avatar
    Join Date
    Mar 2022
    Posts
    4
    Character
    Tofu Dofu
    World
    Hyperion
    Main Class
    Dark Knight Lv 90

    balance in the new PvP jobs

    Ever since SE made huge changes with the PvP and essentially overhauled the whole thing every job has gotten their own new hotbars and the flow of frontlines matches has changed. Sprint is no longer on cooldown which means that using it is no longer a tactical decision, univesal actions like health potions and a shield change the rotation from combat to recovery, and all these things I think are nice but I think there's some issues with the PvP especially in the context of frontlines.

    Namely, the DRK/DRG meta plaguing the game, now that every job has their own way of playing (with the PvP LBs not even the same as the ones from PvE as well) these two jobs have become the single most overpowered jobs because of their actions and it's at the point where the team with more of these wins the match, especially if they are premades.

    I miss when the LB of the jobs was similar to the PvE (tanks gave everyone nearby a damage reduction buff, ranged physical DPS shot large lasers, melee DPS dealt a lot of damage to single targets) because now we are stuck with something that just doesn't work. The game used to be balanced, maybe it was not as interesting and dated but still it was 100% balanced. I hate that I like how varied and exciting a lot of the changes made because I wish we could change it back to when the variation between the jobs was very minimal and playing any job in frontlines was still viable, I used to be addicted to playing frontlines all day for years and hate to have to log off and play other games just because of how broken it is.

    Is it possible to see some huge changes made to the PvP in the near future? I want to keep queuing for frontlines without the fear that a dozen DRK/DRGs on a team will dominate a match purely based on exploits the devs overlooked.
    (6)

  2. #2
    Player
    Kansene's Avatar
    Join Date
    Dec 2021
    Posts
    281
    Character
    Rajeko Thunderbright
    World
    Lich
    Main Class
    Scholar Lv 98
    If sweeping changes are made, they will be because of CC, not FL.
    (1)

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,024
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    On the other hand PVE LBs are bland and generic.

    It's also weird I keep hearing about the DRK/DRG combos of death, and while I don't doubt that it's deadly and whatnot, I don't see that much abuse of those in regular daily frontlines. Most people seem to play whatever the hell they like or want. Maybe it's also a datacenter thing.
    (1)

  4. #4
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    294
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by TofuDofu View Post
    Ever since SE made huge changes with the PvP and essentially overhauled the whole thing....

    ....Namely, the DRK/DRG meta plaguing the game, now that every job has their own way of playing (with the PvP LBs not even the same as the ones from PvE as well) these two jobs have become the single most overpowered jobs because of their actions and it's at the point where the team with more of these wins the match, especially if they are premades.

    Is it possible to see some huge changes made to the PvP in the near future? I want to keep queuing for frontlines without the fear that a dozen DRK/DRGs on a team will dominate a match purely based on exploits the devs overlooked.
    It seems a lot of players have very similar frustrations. And first ask for sweeping changes to the game to be made before exploring all the available counterplay.

    For example, did you know that you could mark the most troublesome DRKs on the opposing team and

    - use a SGE LB to make the whole DRK/DRK set-up obsolete every single time

    - use chiten and guard so that the incoming DRG LB and DRK setups allow you an instant kill, thus reducing the enemies battle high by half and reducing the potency of future set-ups

    - use AST LB to mitigate the amount of damage your party takes (alliance members will still get hit 100% but you resuce the amount of losses)

    - use WHM imp on an incoming DRG before they can go into Sky High which will delay their LB long enough for everyone in the DRK trap to get out

    - press guard immediately when pulled by a DRK

    - Press SCH/AST AoE movement ability to swiftly guide your party out of the DRK set up before they can plunge in/ force the DRK to plunge into a terrible position and get himself killed

    There are many more ways you can be creative and although there are less buttons to press, one could argue that the new PvP revamp has made PvP even more of a critical thinking exercise. It certainly could be considered more complex than the previous iteration of PvP in this game.

    Please understand my comment isn't to undermine your frustrations but to help you become a bettee player. Because when everyone improves, the quality of the matches also improves and become a lot more fun for everyone. If we complain about changes instead of adapting, then the meta never changes, the developers won't be making sweeping changes any time soon, and people remain frustrated and end up quitting, thus lowering the quality of matches for everyone.
    (2)

  5. #5
    Player
    Xylira's Avatar
    Join Date
    Feb 2021
    Posts
    204
    Character
    Xylira Mierqid
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sinstrel View Post
    It seems a lot of players have very similar frustrations. And first ask for sweeping changes to the game to be made before exploring all the available counterplay.
    Most of what you've suggested either no longer works due to nerfs/buffs, or is unreliable due to requiring ridiculously good timing, anticipation, and/or an unaware attacker.

    SGE limit break is not a guarantee to prevent damage. If the attackers move into the AOE and wait just long enough to get a tick of the DOT they will still deal full damage.

    SAM Chiten+LB will no longer one shot a DRG landing just after skyshatter due to a change in the damage shield the DRG LB provides with the latest patch. Any competent DRK will have used TBN beforehand as well, if they're not already popping their own LB which makes them incapable of being killed. This will fail as an effective counter most of the time now, but it can at least take a big chunk out of their health.

    Imping a dragoon before skyshatter is extremely difficult if impossible now after they nerfed the range of imp down to 10y some time ago. Any mediocre dragoon will begin their LB while still out of range of this. You're far better off imping the DRK immediately after they plunge and before they get salted earth off, but even this is very difficult due to lag and server tick delays.

    What is pretty much the only proper and reliable counterplay is to use guard immediately when you're hit by the DRK draw in of salted earth and waiting it out a few seconds to check for any skyshatters. But even this has consequences as it effectively gives the rest of the attacking team the opportunity to prepare to obliterate them once guard is over. Either that or just having your team spread out as much as feasibly possible, but this isn't always an option due to choke points in the map.

    There's other ways to delay or disrupt the combo, but I'd still argue that it's fundamentally imbalanced per how potent it is compared to the lack of risk and complexity to pull it off successfully. Balance wise, at the very least the recent changes to Skyshatter should be reverted, it really makes little sense that it got the buff it did.
    (6)

  6. #6
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,056
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Sinstrel View Post
    Please understand my comment isn't to undermine your frustrations but to help you become a bettee player. Because when everyone improves, the quality of the matches also improves and become a lot more fun for everyone. If we complain about changes instead of adapting, then the meta never changes, the developers won't be making sweeping changes any time soon, and people remain frustrated and end up quitting, thus lowering the quality of matches for everyone.
    Just some feedback:

    SGE LB is not reliable because majority of SGE players are not reliable.
    SAM Guard/Chiten window is too short against incoming AOE burst; wont work without PLD Guardian and good luck with a good PLD
    AST LB won't stand against AOE burst in 72 men mode.
    WHM IMG, again, not reliable because majority of WHM is trigger happy on the spot instead of using it as control skill

    The problem with these DRK/DRG counters is that it heavily rely on Range jobs to support but fact is most of go to job for new players are Ranges
    They are clueless on how to use their counter abilities.
    WHM can't even Nature these DRKs
    BRD waste Silence on the spot.
    ETC ETC

    When Range jobs are not doing what they are supposed to do, Meeles and Tanks wont be able to function either.
    This is why you are seeing other tread where Range player is making fun out of Meele/Tank but don't realize they are the source of problem to begin with
    (4)

  7. #7
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    I agree with a lot of what Sinstrel is saying - sadly a number of those actions rely on a certain amount of cooperation, knowledge and awareness and some people aren't making the effort. Not much you can do if your teammate scatter or aren't synchronizing their skills- but if they do even the killer DRK/DRG meta can be overcome.
    (1)

  8. #8
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by TofuDofu View Post
    Ever since SE made huge changes with the PvP and essentially overhauled the whole thing every job has gotten their own new hotbars and the flow of frontlines matches has changed. Sprint is no longer on cooldown which means that using it is no longer a tactical decision, univesal actions like health potions and a shield change the rotation from combat to recovery, and all these things I think are nice but I think there's some issues with the PvP especially in the context of frontlines.

    Namely, the DRK/DRG meta plaguing the game, now that every job has their own way of playing (with the PvP LBs not even the same as the ones from PvE as well) these two jobs have become the single most overpowered jobs because of their actions and it's at the point where the team with more of these wins the match, especially if they are premades.

    I miss when the LB of the jobs was similar to the PvE (tanks gave everyone nearby a damage reduction buff, ranged physical DPS shot large lasers, melee DPS dealt a lot of damage to single targets) because now we are stuck with something that just doesn't work. The game used to be balanced, maybe it was not as interesting and dated but still it was 100% balanced. I hate that I like how varied and exciting a lot of the changes made because I wish we could change it back to when the variation between the jobs was very minimal and playing any job in frontlines was still viable, I used to be addicted to playing frontlines all day for years and hate to have to log off and play other games just because of how broken it is.

    Is it possible to see some huge changes made to the PvP in the near future? I want to keep queuing for frontlines without the fear that a dozen DRK/DRGs on a team will dominate a match purely based on exploits the devs overlooked.
    personally id prefer if they made 2 sets of HB/toolkit 1 for small scale and one for large scale, i dont think itd be that difficult considering they were able to seperate PVE and PVP HB so why is it not viable for PVP to have 2 types, Like keep the SHB HB for FL and have EW for CC
    (1)

  9. #9
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    FL is garbage. Play CC where you actually pvp.
    (4)

  10. #10
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,056
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ransu View Post
    FL is garbage. Play CC where you actually pvp.
    I strongly disagree with you.
    Each individual has their own cup of tea, you are out of bound with this comment.
    Some likes Rival Wing as MOBA style, some likes Frontline as best illustrate of Romance of Three Kingdom, and some like closed environment such as CC.
    I will respect but it really doesn't mean you are correct.
    (9)
    Last edited by Divinemights; 04-23-2023 at 11:36 AM.

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