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  1. #1
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    540
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    We will see
    (0)
    Free the Glam!, Duel Pistols (Gunner)?

  2. #2
    Player
    Quintessa's Avatar
    Join Date
    Jun 2020
    Posts
    528
    Character
    Saturn Vitrell
    World
    Famfrit
    Main Class
    Marauder Lv 18
    The game is open world, what you want is for everything content related to not be tied to some instance.
    (1)

  3. #3
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    I agree with OP to an extent; the overworld needs more stuff to do in it. Activities/“life”. Even if it’s just NPCs moving around transporting stuff.

    Guildwars 2 is fantastic at this with Mariokart style races, jumping puzzles, mini games etc that pop up similar to fates. They even have a few pilot-wings-esque courses you can do.

    For all the “meh” in GW2 story/job balance, the actual world/physics were always a joy to goof around in.
    (4)

  4. #4
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,016
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by kaynide View Post
    I agree with OP to an extent; the overworld needs more stuff to do in it. Activities/“life”. Even if it’s just NPCs moving around transporting stuff.

    Guildwars 2 is fantastic at this with Mariokart style races, jumping puzzles, mini games etc that pop up similar to fates. They even have a few pilot-wings-esque courses you can do.

    For all the “meh” in GW2 story/job balance, the actual world/physics were always a joy to goof around in.
    Since I've recently picked GW2 up again after 10 years it's still rather fresh in my mind. It's not just the activities on the map, it's their layout. Sure the core game has a lot of open fields but later on you get winding and narrow pathways with bottomless pits to the sides, maze-like jungles, lots of verticality, etc.

    Another big difference is that the world is actually alive and dangerous. Where XIV's "open world" is basically just a cakewalk with enemies that auto attack 95% of the time, GW2's basic enemies are comparatively dangerous and can do a lot of the things that the player can. They dodge attacks, inflict debuffs like slow and stun, throw around aoe fields and some of them can kill you just as fast as you can kill them...or you stand in the wrong spot and get knocked off a cliff.

    It makes exploring feel more like an adventure, besides the zones offering rewards you might want, since you can't just steamroll through the map.

    It's a testament to the design that zones from 2015 are still alive with players to this day.
    (2)

  5. #5
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    I like arr, there's no story gates - if you want you can run out from ul dah through mor dhona, coerthas and north shroud to get to gridania. If you've got an fc house in the mists you can even explore la noscea all before turning in the second main quest if wanted. It'd be nice if the boats operated before that level 15 quest but I'm sure there was some reason for it.
    (2)

  6. #6
    Player
    Elucesta's Avatar
    Join Date
    Jan 2022
    Location
    Gridania
    Posts
    105
    Character
    Miko Fukumoto
    World
    Gilgamesh
    Main Class
    White Mage Lv 90
    I agree, I've always said this. It feels too "sterile".
    (4)

  7. #7
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,676
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Gonna be honest: I'm kinda tired of Open World games. Everyone's like: "But you can do whatever you want" and what I want is to have a clear objective. Even in a game such as amazing as Elden Ring, by NG+ you're probably just running from major boss to major boss because what else are you gonna find? Some cave with a mini boss you'll one shot and give you a trash drop anyway. Same for BotW... exploration was really fun for a while, until you realize that at the end of every exploration journey all you'll find is yet another Shrine. And those are like two of the best modern examples of open world games. They have all these beautiful vistas and then you have to spend 5 days just getting anywhere back and forth over and over, and then there's like nothing to really find around other than crafting materials. I'm all up for removing loading zone lines, but please: Not another pointlessly gigantic open empty world...
    (3)
    Last edited by DiaDeem; 04-20-2023 at 01:33 PM.

  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,612
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by DiaDeem View Post
    Gonna be honest: I'm kinda tired of Open World games. Everyone's like: "But you can do whatever you want" and what I want is to have a clear objective.
    I always wanted an Open World game until I actually played one.

    My experience in that game was entirely different to my friend's. I didn't want to experience what I was experiencing. I wanted to experience what my friend was experiencing. FOMO was affecting me (fear of missing out). So I quit the game.

    And that is why open world games don't work and why it has to be linear like in FFXIV.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  9. #9
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Jeeqbit View Post
    I always wanted an Open World game until I actually played one.

    My experience in that game was entirely different to my friend's. I didn't want to experience what I was experiencing. I wanted to experience what my friend was experiencing. FOMO was affecting me (fear of missing out). So I quit the game.

    And that is why open world games don't work and why it has to be linear like in FFXIV.
    How do I downvote people?

    It wasn't always super linear. This is why we have linear ass dungeons, and everything is on rails now. 'Cause of the crying babies.

    Everyone cries about FOMO, when they should experience new stuff, because it's an MMO in a living virtual world. Not everything needs to be experienced the same way by every person.

    Quote Originally Posted by DiaDeem View Post
    Gonna be honest: I'm kinda tired of Open World games. Everyone's like: "But you can do whatever you want" and what I want is to have a clear objective.
    Congratulations, your objective now is to finish MSQ, then AFK in Limsa.
    (6)
    Last edited by R041; 04-20-2023 at 01:36 PM.

  10. #10
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by R041 View Post
    Congratulations, your objective now is to finish MSQ, then AFK in Limsa.
    Why AFK in Limsa, instead of playing the game?
    Your advising them to Not Play the game after MSQ, when they want something to motivate them to play the game, an Objective.
    Why not suggest something that involves playing the game after MSQ?
    (3)

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