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  1. #1
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    You'd be surprised how many times in fl you can just sprint up to a caster, stun it, knock it into your raid and meteodive him and just run back again, also amazing at defending nodes in seal rock.

    It's also fantastic against the sam cheese, you see sam putting up his shield and guard? LB that sam followed by a stun and watch them either die or try and run away, it's as if their brain shortcircuits and can't understand how their cheese failed.

    Works decent against drk aswell, lb as he uses salty earth so he can't bind people, then watch him run away with tail between his legs.

    sucks for aoe, but monk is amazing at helping nuke one target with an unpurifiable cc.
    (0)

  2. #2
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,175
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    MNK is a job that doesn't always look good on the score screen but a few of them are amazing at locking down BHs and making it unsustainable for tanks to get onto your team.
    (0)

  3. #3
    Player
    angelar_'s Avatar
    Join Date
    Jun 2022
    Posts
    66
    Character
    Leyhath Moray
    World
    Balmung
    Main Class
    Reaper Lv 100
    I feel like any ability, regardless or whether it's a Limit Break or not, should not be bringing high damage and top end control at the same time. This of course looks silly next to Dancer's LB that only charms and does no damage, with obviously the idea being that it's strong control.
    (1)

  4. #4
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by angelar_ View Post
    I feel like any ability, regardless or whether it's a Limit Break or not, should not be bringing high damage and top end control at the same time. This of course looks silly next to Dancer's LB that only charms and does no damage, with obviously the idea being that it's strong control.
    My only issue with the LB's are the ones that go through guard. While I understand guard needs a counter, I also find the lack of counter to some LB's to be a little frustrating, but overall as I said before the mnk LB is fine considering that is the only thing keeping them relevant.
    (1)

  5. #5
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,122
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I haven't seen a lot of Meteodrive abuse on ranged players with MNKs recently so i'll settle for this for now. Still not how I'd have changed it though (I'd have helped the base kit while nerfing the LB damage or even actually go back to what the tooltip actually implied, that the damage was lower on a Guarded target in counterpart of removing Guard). I do agree that I don't like jobs that rely too much on their LBs, although I've seen good MNK players being literally unkillable with a good use of soaking hits with riddle up, guarding with a safe margin, then zoom away while popping riddle. Very good tank job in that.
    (0)

  6. #6
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valence View Post
    I haven't seen a lot of Meteodrive abuse on ranged players with MNKs recently so i'll settle for this for now. Still not how I'd have changed it though (I'd have helped the base kit while nerfing the LB damage or even actually go back to what the tooltip actually implied, that the damage was lower on a Guarded target in counterpart of removing Guard). I do agree that I don't like jobs that rely too much on their LBs, although I've seen good MNK players being literally unkillable with a good use of soaking hits with riddle up, guarding with a safe margin, then zoom away while popping riddle. Very good tank job in that.
    Tbh my main gripe with Meteo Drive has essentially nothing to do with the ability itself and more about how Limit Breaks in general just charge for free as long as you stay alive. Seeing the gauge slowly tick up with the MNK doing little only to then get deleted because lol-got-combo is extremely unfun, even if theyre not efficient.

    Would love for a mix of performance based LB generation and LB over time. Exact numbers I don't have, but would at least encourage proactive play.
    (1)

  7. #7
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,122
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I don't mind the idea in theory, but the game mode already snowballs way too hard (a common problem with XIV pvp, see FLs/RW with battle high...), so having the losing team be nerfed on their LB generation while the winning one gets free treats, I'm really not very hot about it...
    (0)

  8. #8
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valence View Post
    I don't mind the idea in theory, but the game mode already snowballs way too hard (a common problem with XIV pvp, see FLs/RW with battle high...), so having the losing team be nerfed on their LB generation while the winning one gets free treats, I'm really not very hot about it...
    I suppose would kind of depend on the "how much" and "under which conditions". Matches in general are rather short so I can see the worry here.

    Unless a team fight is a bit more drawn out, a quick total wipeout can definitely be a pain for the LB economy much like Overwatch for example. I mean it currently already does if you stagger a whole team by 15s+ per death but with performance based LBs would require a lot more finetuning for this - to this day they keep tweaking Ult generation in OW.
    (0)

  9. #9
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,122
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I'll be more inclined to consider it if they actually gave more defender's advantage in counterpart (and got rid of that weirdchamp fast checkpoint clearance you get under 1min left because ninja comebacks are stupid). In what form? I don't know.
    (0)

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