Quote Originally Posted by Jojoya View Post
Caimie either came up with the solution to this (or shared one that someone else had found) when macro crafting.

As long as you don't have 2 Touch steps in your finisher before Great Strides/Byregot, insert Tricks of the Trade before Great Strides. You end up getting this:

Innovation - any condition
Touch (optional) - any condition

Tricks of the Trade - if Good/Excellent, restore 20 CP. If Normal/Poor, error not available.

If Tricks was Good/Excellent, then Great Strides will be Normal/Poor.
If Tricks errored, then that same condition is now carried to Great Strides.

Byregot will now be Normal at worst and has a chance to be Good/Excellent if Great Strides was not Poor.

If your macro is cutting it very thin when getting to 100%, you could still be adversely affected by poor timing of a Excellent earlier in the craft without any offsetting Good but we no longer need to worry about Byregot's being wasted.
Oh that's damn clever, I hadn't thought of that and I will keep it in mind, and I guess cut down on my habit of overshooting quality by at least 20% to account for failure, I feel there is still a point about action limit, if you are trying to keep a macro within 15 actions(or even better 14 so you can add an /echo at the end), but it doesn't deny the effectiveness of the trick.