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  1. #1
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by VeyaAkemi View Post
    I wouldn't say it's a waste, at least for macro mass crafting, it's not uncommon to get a poorly timed Excellent, such as on the Great Strides right before the Byregot's Blessing, and miss the mark on HQ, so there is an argument to make macros that go over 100% to have yourself a "buffer", granted, there is an opposite argument that a more reliable macro would take longer, or go above 15 actions, and thus it's better to eat the risk and deal with the misses, but if you can get that buffer without investing harder, it's something everyone doing mass crafting would welcome.
    Caimie either came up with the solution to this (or shared one that someone else had found) when macro crafting.

    As long as you don't have 2 Touch steps in your finisher before Great Strides/Byregot, insert Tricks of the Trade before Great Strides. You end up getting this:

    Innovation - any condition
    Touch (optional) - any condition

    Tricks of the Trade - if Good/Excellent, restore 20 CP. If Normal/Poor, error not available.

    If Tricks was Good/Excellent, then Great Strides will be Normal/Poor.
    If Tricks errored, then that same condition is now carried to Great Strides.

    Byregot will now be Normal at worst and has a chance to be Good/Excellent if Great Strides was not Poor.

    If your macro is cutting it very thin when getting to 100%, you could still be adversely affected by poor timing of a Excellent earlier in the craft without any offsetting Good but we no longer need to worry about Byregot's being wasted.
    (3)

  2. #2
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    718
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Jojoya View Post
    Caimie either came up with the solution to this (or shared one that someone else had found) when macro crafting.

    As long as you don't have 2 Touch steps in your finisher before Great Strides/Byregot, insert Tricks of the Trade before Great Strides. You end up getting this:

    Innovation - any condition
    Touch (optional) - any condition

    Tricks of the Trade - if Good/Excellent, restore 20 CP. If Normal/Poor, error not available.

    If Tricks was Good/Excellent, then Great Strides will be Normal/Poor.
    If Tricks errored, then that same condition is now carried to Great Strides.

    Byregot will now be Normal at worst and has a chance to be Good/Excellent if Great Strides was not Poor.

    If your macro is cutting it very thin when getting to 100%, you could still be adversely affected by poor timing of a Excellent earlier in the craft without any offsetting Good but we no longer need to worry about Byregot's being wasted.
    Oh that's damn clever, I hadn't thought of that and I will keep it in mind, and I guess cut down on my habit of overshooting quality by at least 20% to account for failure, I feel there is still a point about action limit, if you are trying to keep a macro within 15 actions(or even better 14 so you can add an /echo at the end), but it doesn't deny the effectiveness of the trick.
    (0)