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  1. #1
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,608
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    What you're arguing is what already is going to be provided in the next patches. We are just starting the crafter relics. So I seriously dont know what the hell is your problem.
    No, I was simply arguing that there is no necessary reason to currently, on this patch, at this point in time for the relic weapons to be more powerful than they already are (and specified reasons for this, being that relic is intended to be progressive, and has more steps before it is 'equally or more powerful' than a pentamelded counterpart, and if people think otherwise then the progression system should appropriately reflect this). As per my original post below.

    To be clear, I assume that you're somehow going to read into this more than intended, so... The relic weapons at their current point are fine, what they offer is very appropriate. It is just not appropriate for them to be 'more powerful' than they already are at this current point in time. I argued this because those replying, and the OP seem to think they should be more powerful when it is a progressive system.

    Quote Originally Posted by Kaurhz View Post
    There was no win-win with this. On one hand they lul behind until the expansion is near concluded, alternatively they can put the relic ahead of crafted tools immediately, and in doing so you render the crafted tools irrelevant.

    Simply put, the relic is progressive and is still a WIP, so they will end up being better, or on-par with pentamelded main-hand tool by the end of the expansion.
    I then also subsequently argued the point that such small stat gains from, say, 620 to 625 don't really always result in a measurable change, e.g., doesn't change your rotation or consumables. If you have the Craftsmanship to synth, and additional craftsmanship doesn't change that then it is just burned stats. The same applies to control, if your loss or gain of control doesn't change the rotations you're using then it's just unnecessary.

    To put this in the most basic view possible. - If I were to progress to and commit to melding my tools, and if I were to swap to those as opposed to using the Crystalline Tools then every single rotation I have would not change, nor would consumable usage change.
    (1)
    Last edited by Kaurhz; 04-19-2023 at 06:16 PM. Reason: Additions

  2. #2
    Player
    Oldschoolegamer38's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    240
    Character
    Fultorn Kilnson
    World
    Exodus
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Kaurhz View Post
    No, I was simply arguing that there is no necessary reason to currently, on this patch, at this point in time for the relic weapons to be more powerful than they already are (and specified reasons for this, being that relic is intended to be progressive, and has more steps before it is 'equally or more powerful' than a pentamelded counterpart, and if people think otherwise then the progression system should appropriately reflect this). As per my original post below.

    To be clear, I assume that you're somehow going to read into this more than intended, so... The relic weapons at their current point are fine, what they offer is very appropriate. It is just not appropriate for them to be 'more powerful' than they already are at this current point in time. I argued this because those replying, and the OP seem to think they should be more powerful when it is a progressive system.



    I then also subsequently argued the point that such small stat gains from, say, 620 to 625 don't really always result in a measurable change, e.g., doesn't change your rotation or consumables. If you have the Craftsmanship to synth, and additional craftsmanship doesn't change that then it is just burned stats. The same applies to control, if your loss or gain of control doesn't change the rotations you're using then it's just unnecessary.

    To put this in the most basic view possible. - If I were to progress to and commit to melding my tools, and if I were to swap to those as opposed to using the Crystalline Tools then every single rotation I have would not change, nor would consumable usage change.
    What I am seeing is that the devs wanted to give folks different choices in how they go about crafting. but I think this is just the start...why should this game have absolutes why can't there be more options I used both crafted and crystalline tools and they both have there advantages and disadvantages. Correct me If I am wrong but has there ever been a passive bonus ever in this game outside of just having stats on an item? To my knowledge no. This is refreshing to see more options given to players I do not want to have just one set for everything, I would like to see more sets available to craft specifically for crafting stats. so seeing this is a good place to start.

    Edit: GC gear gives a passive bonus so I am mistaken. but that should be given more for relic gear sets for crafting.
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    Last edited by Oldschoolegamer38; 04-20-2023 at 03:31 AM.
    So fresh it'll smack yo momma!!!