If it seems like I'm being obtuse, it's because I'm not finding any reasoning behind your logic. You say crafting is not fun, and have now shifted to its not "unfun". Can you not see how this is confounding? It would be much simpler for you to concede that there is some element to it that you do find enjoyable, but you're deliberately avoiding this in order to stand your ground.
Again, I will say crafting gives resistance if your end goal is to make money. Right now, if I was to break things down for my own character, 90% of the money she makes is through her retainers. None of which are crafters. There are two miners, one botanist, one fisher, and one combat retainer. The other 10% is made up from various means such as roulette bonuses, treasure maps, buy/sell trades, and crafting. What crafting does do for me is allows me to make my own items so I don't have to use the MB. But all this does is expense my time instead of my gil, and in many cases I could acquire the gil I need much faster or as fast as it would take me to craft the items myself.
In a recent thread I started about 'sometimes just needing a good grind', I mentioned how I was going to craft all of my i620 gear using as little gil as possible even though I do possess the means to just buy everything without scratching my back. Why do you suppose I would choose the path of the greatest resistance, especially if I am under the impression that the end goal to crafting is just more crafting? There's no reward. I didn't even get any achievements along the way.
The reward for this was delayed gratification. It was the journey itself of knowing I accomplished the end goal of upgrading my gear knowing I would not need to do it again until next expansion. Spending time away from combat. And not succumbing to temptation to just buy what I needed. There is value in this that goes beyond the game itself, and that is why I have difficulty grasping your logic.
If you just want to use macros because the process is repetitive and tedious, especially if you don't even create them yourself through your own trial and error process, I will always fail to get your point. Your purpose. The ends to your means. Even more so if that is gil. If there is a dopamine rush with seeing that value go up, then there is indeed an enjoyable aspect to crafting that you're not admitting to.