Quote Originally Posted by DixieBellOCE View Post
Well, consider how many expert recipes are currently in the game.

Anything below level 80, from patch 5.55 could just be brute forced through the use of macros using purple script gear. This includes the skysteel tool recipes.

Now how many endwalker expert recipes currently exist? And should a relic be designed around a niche crafting system that is barely used? No.

The relic should provide a perk that is used in every part of crafting, whether its something as simple as 'recipes have a 1% chance to save a material at completion for each step during the craft'
You can literally say this just about everything in this game. Do we really need savage gear even though the content is clearable with the bare minimum entry gear you already have? Do we really need to have Ultimates for the small percentage of people that do em?

Also not everyone is going to have indigator tools because A. lack of money B. lack of patience to craft it themselves (or lack the required jobs) and C. Macro crafts only is viable for the people whom pentameld their gear. Not everyone is going to be on the same playing field so the relic is useful for a lot of people than you may think for an easy way to get catch up tools.


Please, actually start using your brain