Yoshida will helm FF anything from here on out so you should expect this.
Reusing assets from other games within the same franchise is a very, very common practice.
Reusing assets is common-place across a lot of industries. Example - most animated TV shows re-use the same animation scene over and over again, most games re-use the same body/head models/textures, design companies use the same assets in multiple designs, etc.
It's done to reduce costs and time involved in re-creating what effectively is the exact same thing they already have elsewhere.
I wouldn't say FFXIV has all completely original models and assets either - many of the enemies (including the models) can be found in previous FF games - some of the models are pretty much identical to their FFXI versions (just increased poly-counts and an improved texture).
Casti Elensar
Gilgamesh (Aether)
Validation <<ERROR>>
I'm no game dev, but if I could get away with re-using stuff from a previous iteration of the game rather than having to build them entirely from scratch, I'd do so. I'd bet it saves on so much Dev time.
So serious response. I think this is true but it really depends on what's being presented in the game, and just how good the game itself is in general.
So there's nothing to really judge, because you can't really judge whether or not the reused materials are fitting(or are tweaked enough to be fitting) or if they're immersion breaking or anything like that. Also, if there's a lot of content in the game then it's worth it to have reused assets appearing at different points.
The game isn't even out yet so there's no way to actually judge any of that right now.
I don't think you understand what "reusing assets" means. All of these are new 'assets', because they were created for 16. They might be reusing some ideas or concepts though.
Nobuo Uematsu reused several melodies between FF's 6, 7, 8 and 9. (check out 7's The Nightmare Begins and compare it to the opening of 8's The Extreme)
Meanwhile 14 and 16's scores each feature Masayoshi Soken.
Liquid Flame debuted as an enemy in Final Fantasy 5, not 14, and is not the first enemy to be used across multiple games.
The first seven Final Fantasies all used the same font.
Churches and cathedrals exist.
Last edited by Seraphor; 04-18-2023 at 08:05 PM.
Well, I highly recommend that you don't watch any series of Star Trek, since that series is all but famous for reusing sets (particularly Starship bridges) and props.
First they reuse assets for dungeon gear and bosses. But now even FF16 is just reusing assets from FF14... So are they just going to reuse assets over and over again now even in completely new titles?
The main combat music in FF16 is just a reused asset from Eureka...
https://youtu.be/UfP_3UD5qF8?t=455
https://youtu.be/GPtPwh-qUE8?t=92
They also reused Liquid Flame,
which is a boss from FF14...
which in itself is a reused asset from A3...
And they even reuse the font for HP and MP??
which is literally just copied from FF14...
And even the dungeons look copied from FF14...
So can they stop reusing assets and actually make brand new content??I've already given up hope on FF14 but they're doing that to every FF from now it seems.
Guys dont tell OP how Square reused assets in the first 3 FF games. Thatll really get him ticked
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