I know there are other quests that are similarly impacted by this, but keeping my suggestion to the one I know for sure. With beast tribes I (kinda) understand why we need to be the class that we picked up the quest as. You want to give credit to the class that did the work because of scaling. Why do we need this for other quests, especially when they're job-specific rewards?

I get that it's very specific and not everyone would deal with this, but for me turning in my Manderville upgrade quest for my BLM was annoying. I bought the items needed to upgrade and went to turn them in. Weapon needs to be in my inventory or armory chest. Switch jobs. No, you need to be 90. Switch jobs. No, you need to be the job whose weapon it is. I don't keep multiple weapons for one job 1) why would you? and, 2) my armory chest is full. So I did an extreme trial, used the weapon chest for BLM, switched weapons, and could do the quest.

It's only a couple minutes of my life so I'm not mad about it or anything, mostly confused. I suppose the same will be true with the tool quests of needing duplicate everything, but the armoury chest isn't large enough to handle it.

Suggestion: Let me turn in the relic and items as any job. There's no exp reward for it or anything that would *require* that I be a BLM.