Quote Originally Posted by LalafellDown View Post
I jumped in the new deep dungeon solo. I died 3 times and finally beat the first boss. They need to scale it better for single players. I shouldn’t have to perform the amount of rotations that I had to do for each enemy. It was mind mumbling boring knowing I had to do the same rotations for the same amount of adds for each of the floors.

The dungeon is the same as the other 2 and they never changed the traps to hurt enemies or made any effort for physical traps and puzzles. Make your game fun and not a boring one and done grind. The experience is not fun at all. I’ll skip this one too. Only came back to save my house wasn’t looking forward to playing.
As someone working on a solo run of Orthos, it's certainly not the same as the other 2. Landmines do hurt enemies, as well as silencing traps will also force them to only auto attack like the player.

As well, the early floors are way overtuned but only in how long it takes to kill stuff, plus your low aetherpool level and lack of level cap skills initially. It gets faster, though if you're solo you'll still be doing low damage compared to groups.

It's not easy content, you have to pay attention and know what you're doing. You can't just steamroll it like normal stuff or get carried (most of the time).

As for OP, I have no idea why the queue would take so long. I'm also on Crystal and I didn't find Orthos queues to be very long, though I only farmed 21-30 for aetherpool and then went on my own. At normal times of day very few duties have 30+ minute queues.