Quote Originally Posted by LalafellDown View Post
I jumped in the new deep dungeon solo. I died 3 times and finally beat the first boss. They need to scale it better for single players. I shouldn’t have to perform the amount of rotations that I had to do for each enemy. It was mind mumbling boring knowing I had to do the same rotations for the same amount of adds for each of the floors.

The dungeon is the same as the other 2 and they never changed the traps to hurt enemies or made any effort for physical traps and puzzles. Make your game fun and not a boring one and done grind. The experience is not fun at all. I’ll skip this one too. Only came back to save my house wasn’t looking forward to playing.
What do you mean by rotation? Also the landmine traps do hurt the enemies. Soloing a deep dungeon is about the challenge of knowing what you're fighting, how the rooms tend to be and hoping the RNG gods are in your favor.