




I've noticed that with their stack marker behavior as well. I often have to chase them them where they've all decided to congregate, especially when I'm the one that has the stack marker. They expect me to bring it over to them.This doesn't seem to be the way the AI functions in at least some cases, though. Where predetermined AoE markers, or any similar positional mechanics, are concerned, they have choreography programmed into their behavior that the player is forced to work around. Under most circumstances, they won't even attempt to adapt if, for example, your markers overlap in a way that could get you both killed. And when you get stackers, (at least in the duties I've done with them) they will conglomerate in a similarly predetermined location in the arena, regardless of where the player is -- even if you're the one with the marker.
I can't remember the name of the dungeon, I'm sorry, but the one where each party member has to get inside one of the bubbles to avoid the arena-wide AoE? The only time I've noticed the AI attempt to adapt itself around the player in an obvious way was when I kept stealing the bubble G'raha was programmed to pick first lol (sorry, Raha, I love you). But of course, for whatever reason, they're programmed to cut that mechanic pretty close, so he was always too slow to make it to another bubble in time.
Point being, they seem to pay less attention to the player than one might think, so I don't think introducing another into the mix would deeply impact that aspect of their programming, at least.
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