There always is a party leader, currently their only function in a duty is to activate the search for replacement players when someone leaves, why not just let the NPCs follow them?As I understand it, SE have explained why it's not possible to do this in the past, as it is due to how the NPCs are programmed - the NPCs are coded to follow your lead and respond accordingly while trying to follow dungeon mechanics, so if there was more than one player in the party they would start to get 'confused' and would glitch or act in strange ways, not knowing which player to 'follow'.
It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.
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