
1 thing for example arcana combinations instead of having seperate arcanas Major and minor allow us to use them for their seperate buffs or combine them for stronger buffs/effects for example lord and ewer grants +5% magic damage to the party (just an example but it's also why you can use them seperately cause for example if you have a SAM and NIN it might be more beneficial to just use the general buff and lord seperately).
it would be nice if we had more attacks/healing based on different draws or draw systems (a tarot deck comes to mind), like drawing death will make our next 3 malefics deal +10% damage renewal gives MP etc....
on the purely astrological side we need more "spacey/mythical" abilities maybe even abilities named and themed around the twelve like halones star sword shower an AOE ability that rains down astral swords on the target area. or nophicas feast cleanses all negative affects to all party members and has a cure potency of 400 (just an example)
there's more i could think of and fine tune with time but there's a few quick ideas
Last edited by pikalovr; 04-17-2023 at 11:35 AM.
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