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  1. #1
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39

    Returning from 1.17

    So, I haven't played since about 1.17, and am back to check the game out.

    Obviously I'm going to check on the patch notes, but that's quite the read from what I can tell so far, lol. Can anyone paraphrase the huger additions to XIV since 1.17?

    I've been reading a lot about 2.0, and think that is looking pretty awesome.
    (1)
    Last edited by Balbanes; 06-21-2012 at 02:14 PM.

  2. #2
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    not sure if this link helps or not...

    http://forum.square-enix.com/ffxiv/t...Version-2.0%21
    (0)

  3. #3
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    Quote Originally Posted by Seirra_Lanzce View Post
    not sure if this link helps or not...

    http://forum.square-enix.com/ffxiv/t...Version-2.0%21
    Thanks for the reply

    But what I actually was asking for was what's changed from 1.7 to now?
    (0)

  4. #4
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    To Paraphrase:

    The UI and servers are still shit. (Coming in 2.0)

    The graphics are still horribly unoptimized. (Coming in 2.0)

    There's lots more to do.

    The Grand Company questline that starts at level 30 will lead you through the story transition into 2.0.

    It's easier to level up any class, even gatherers/crafters.

    You can ride a chocobo.

    Hurry to 50 now and grab a rare drop from one of the primal fights, because you won't ever see them again after 2.0.
    (2)

  5. #5
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Hildibrand. Only addition that matters.
    (17)

  6. #6
    Player

    Join Date
    Feb 2012
    Posts
    147
    Quote Originally Posted by KiriA500 View Post
    Merlwyb's chest. Only addition that matters.
    Fixed.........

  7. #7
    Player
    UmJammerSully's Avatar
    Join Date
    May 2011
    Posts
    250
    Character
    Bam Sully
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    List of significant content added since then:

    - 3 Instanced Primal Fights with Ifrit, Good King Moggle Mog XII and Garuda for level 50 parties of 8. All of which have a chance of rewarding powerful weapons after defeat.

    - 4 Instanced Dungeons. Dzamael Darkhold, Cutter's Cry and Aurum Vale for level 50 parties and Thousand Maw of Toto-rak for level 25, all with bosses and unique drops. There's also Shposhae which is an open dungeon for level 15-20 parties.

    - 3 Beastmen Strongholds. Zahar'ak, U'Ghamaro Mines and Natalan are filled with strong beastmen and NM's that may drop keys that open chests within each stronghold. There's also 1 Imperial Stronghold with Castrum Novum which is similar.

    - Grand Company Quests. You must align with Twin Adder in Gridania, Maelstrom in Limsa or Immortal Flames in Ul'dah and complete quests to earn company seals and rank up within that company. You can also purchase unique items with your seals. The story events leading up to 2.0 are found here.

    - Job Quests for each class beginning at level 30 and concluding at level 50. Completing these will earn you extensions to the current classes in new skills and unique gear.

    - 3 Instanced Hamlet Defense level 50 events for parties of 8 in which all 4 disciples can take part in defending a hamlet from a beastman invasion. There's also many unique rewards that have a chance of dropping here too.
    (13)
    Last edited by UmJammerSully; 06-20-2012 at 04:49 PM.

  8. #8
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Battle system has changed. XIV now has a combo system that added bonus effects like debuffs, less MP use, and less cast time.

    No more physical levels. Now, each class has their own individual level. You can hit level cap with all classes. Fatigue system is also gone.

    Grand Companies. Think of these as city guilds. Each has their own story and by joining one, you're able to take part in missions for them and earn seals. With seals you can buy gear, accessories, manuals (exp boost for crafting and gathering classes), items, and this is actually where you get your Chocobo.

    Raids. We now have four raids. Each raid has bosses and optional bosses that drop keys for treasure chests.

    Dungeons. At the moment, we have access to four dungeons - one mid level and 3 end-game. Each dungeon is timed and contains bosses. Speed runs reward better treasure.

    Primal fights. These are basically fights with iconic summons from previous Final Fantasy games. So far, we have Ifrit, Moogle, and Garuda. Shiva, Odin, and Ramuh were confirmed for 2.0. Titan and Leviathan will also be released, but nothing was mentioned as to when.

    Mounts. At the moment, there are two mounts - Chocobo and Goobbue. You can bard you Chocobo and equip three styles of armor for it. In 2.0 you will be able to breed Chocobos and have them fight along side you. In 2.0, Chocobo can be breed to fight as a magic caster or to fight close up. A few other mounts were shown via concept art - Ahriman and a drake. Magitech armor from Final Fantasy VI will be a mount in 2.0 as well.

    Transportation. We now have airships aside from the Anima we've always had that allows us to teleport to nodes around Eorzea. Airship fees go according to your highest level character.

    Crafting is now a lot easier to level. The crafting timer has been abolished and the crafting skills have been revamped to make crafting easy. Some skills actually automatically fill your progress bar to 30% and 20%. Some skills ensure success with your next three attempts. These skills, once obtained through level up, can be used with any other crafter.

    Questing. NPCs now offer quests and quests all around offer more exp than they used to. You're also now able to stack up to 99 leves (quests) from the Adventurer Guild, but only take 8 at a time.

    Rested EXP has been introduced. If you log out at an inn at one of the cities, you can accumulate rested exp. It takes a week to completely fill the rested exp bar and you gain 50% more exp. You can go up a few levels at lower levels with a full rested exp bar.

    Materia system allows you to enchant your gear and give them bonus stats. To obtain materia, you can either purchase them or make them from your own gear. All gear as a bar called a Spiritbond bar. If you're in battle/crafting/gathering with the gear equip, the Spiritbond bar slowly fills up. Once it gets to max, you can transform that piece of gear into Materia and meld that Materia into other gear. Some gear can't have Materia added, but most can.

    Stats have also bee revamped. If you haven't logged in for a while, you'll notice the boost in MP/HP...and a huge boost in accuracy from the horribly ACC we had at launch.

    Spells/Skills have been revamped as well. Most of our old skills are gone, but the skills we do have are more useful. We have a few new skills as well. New animations were also added.

    Job System has been added. Basically these are more advanced forms of the class system more geared towards party play. You can use them for soloing, but people tend to stick to classes for that due to being able to use more skills/spells since jobs are more restricted to their role.

    Hamlet Defense. This is content that was added recently. It's content that high level players can all take part of. Battle classes, crafters, and gatherers all have a part to play. It all boils down to having to protect NPCs from enemy invasion.

    Inventory. You can now carry 200 items (previously only 100). You can also hire an additional retainer for a total or two, whom can each carry 150 items each.

    Market Ward The market ward from each city can now be accessed from any city. Items are categorized and there is also an item search bar to make searching for items easier.

    Search feature. Now, you can search for players in your server. You can search according to Grand Company, looking for party, class,job, etc. In the upcoming 1.22c, you can search for party and what it is they want to do - primal fight, level, hamlet, etc.
    (16)

  9. #9
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Denmo View Post
    To Paraphrase:

    The UI and servers are still shit. (Coming in 2.0)

    The graphics are still horribly unoptimized. (Coming in 2.0)

    There's lots more to do.

    The Grand Company questline that starts at level 30 will lead you through the story transition into 2.0.

    It's easier to level up any class, even gatherers/crafters.

    You can ride a chocobo.

    Hurry to 50 now and grab a rare drop from one of the primal fights, because you won't ever see them again after 2.0.
    have SE said they you can't get the primal fights in 2.0? from what i know they have not said that. Yoshi-p said in a interview you could use dungeon finder for dungeons and primal fights so it seem like the areas for the primal fights still goign to stay but they also going to be roaming around as HNM also.
    (2)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  10. #10
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Zenaku View Post
    have SE said they you can't get the primal fights in 2.0? from what i know they have not said that. Yoshi-p said in a interview you could use dungeon finder for dungeons and primal fights so it seem like the areas for the primal fights still goign to stay but they also going to be roaming around as HNM also.
    1:12:28
    Q: Will new players who start playing after 2.0 get to experience the current main scenario? Also do they get to challenge instanced raids and primal battles that are available now?

    A: First of all, please be aware that the main scenario and the Seventh Umbral Era aren't really the same thing. Players who start after 2.0 should be able to experience the former.

    Regarding instanced raids, they will basically remain as it is and they'll be carried over to 2.0. Now with the primal battles, some plots are connected with the Seventh Umbral Era. I say that there is a good chance their appearance may change in 2.0. Some will remain the same, some won't. So basically, the current game balance and the current reward will only be available now. Some of those items already exist.
    This is all that has been said on the subject. It's entirely player speculation that the fights will be removed entirely.

    Source: http://forum.square-enix.com/ffxiv/t...mmary-Released!
    (2)

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