Been having fun on the island and wanted to share a few, some what related, thoughts of things that crossed my mind while playing Island Sanctuary content. If a CM or GM wants to let me know where this belongs, if not here.. housing?, please do so. Put it here since most ideas are related to the gathering content of IS.
First- I wanted to suggest some thoughts that related to upgrades that might also slightly change interactions with the content. Avoiding to make things too complex on a surface level at least, but might disrupt the basic flow slightly.
These thoughts are not bound to anything specific but initially I was thinking of a small element of Shrines and Talismans (charms), largely influenced probably as I had recently gone to Japan (went to Eorzea Cafe.. WHERE WER U YOSHI!? lol) and just had a lot of fun going to the temples and spending too much money on charms.
This was also inspired by I saw a lot of wall space in the village area of IS and imagined a cute shrine fitting into one easily (where a shrine mammet peddles wares), and the idea loosely fit into the simple upgrades I had in mind. Tailsmans earned via achievements, cowries, and materials. Since the island is casual oriented I assumed a lack of complex upgrading might suit theme better, but the thought of a FFIX meets materia system did appear (exp upgrading effects / unlocking permanent effects).
Some Talismans, which could be equipment specific (mining, spear fishing, etc) to add different 'styles' / 'layers'. Again the talisman idea is not really important, could be built into systems by default, ranks, or whatever else.. a forge maybe.
Talisman ideas (% are just fast and dirty examples, assume conflicts are for different tools or different examples):
- 50% chance to gain a buff, say windfall, at 5 stacks your next gather will have double resources
- 20% chance to hit the motherlode and gather 3-5x resources, but the node will take twice as long to regenerate (10 nodes refreshes things normally).
- Discerning Eye, passive, chance to find enriched nodes that give extra resources and will sparkle to show it, as you gather in the region the nodes may become unstable (change in animation) which signifies they will shift if fate is tempted (gathering not that node). Of course new nodes can appear. Chance to grant rare resources.
- 20% chance to grant a buff when gathering that will give you that node's resources again so long as the next gather node is not the same (gather iron, get buff, gather copper get both copper and iron). Buff may stack (carrying the previous result into the next!)
- Endless boons, passive, chance to find nodes with multiple gather opportunities. No animation, just shuffles around the region. Does not negatively impact the above (can gather again without it counting as 'same' and killing the buff).
- Energizer bunn-- energized, passive, grants 5 - 10 second sprint buff after gathering (Stacking).
- High spirits, sprint stacking 5 times before expiring causes sprint to increase movement speed (stacking, less than mount speed but still tangible).
- Thinking for spear fishing particularly but, every third spear fishing grants triple range.
Second- for capturing animals I thought:
Chance to find animals in the wild that already have leavings, where feeding them food (perhaps a few times) will grant that leaving. Perhaps some animal characteristics, like sprinting by some will spook them, or cause others to slap you / shout and remove sprint lol. May also include some are easier to sneak up on for bonus capture chance, others if you walk up to slowly, etc. Certainly feeding some prior to capture.
Third- After sending some mammets out I started to think- it would be cool to see them, like you might see retainers, when they're out on missions.
Which quickly evolved into what if they could have some occasional event quests.. Like mammet caught by a coblyn and a hard place, or stuck upside down in your garden, or dangling on the side of a cliff, etc. Rewards being exp and context specific. Can accept the quest in the village or ignore it / tell them good luck lol.
Fourth- As building landmarks I was thinking minor expanions into the Island could be fun. Wild landmarks if you will.
Examples:
- Rock Cairns to guide your mammets, increasing chance for more materials (in the areas it makes sense to make them)
- Small resting huts, decreasing cowrie costs to send mammets out to that region
- Shrine/Shelters for animals, increasing wild life leavings (with perhaps a chance leavings are left at shelter, map will show an icon when it needs to be visited)
- Small mine / cave, allowing for concentrated resource gathering space for the player (maybe doesn't respawn until day reset but is a great start spot, may have a rare resource or two)
- Bridges, ramps, or other things so long as it doesn't take away much natural vibe
Fifth- Some village decoration / randoms (I am aware we will get outdoor furnishings):
- Some fencing or cliff options, like we have for the ground, as I'd love to see some nice fence options.
- More lighting on the path (could also be upgrade / option)
- Potential for holiday decoration / themeing (like on buildings too), perhaps you have to buy the visual from the holiday event vendor (temporary item) but will award the island improved production (adds value to doing the event for more tokens).
- Water irrigation or rice field like cropland, could be visual only or I suppose it could be an alternative water method... pump / load the water at a few specific locations rather than each plot.
- Dinner bell, ring the bell and all pasture animals that can eat will come
- Leaving chimes, calls all pasture animals that need gathered
- Pied Piper Flute, get minions and maybe mammets/animals to follow you.. cause it'd be cute gimmick lol.. no functional reason xD
Sixth.. pick up sticks.. and I haven't finished yet.. lol.. I will add more later, but want to flesh out some example thoughts more. Random consciousness is: Currently wanting to see landmarks have some sort of function, but ideally not make an island useless without needing X over Y. Also to what they do, want to think about that. Also looking at a dock / harbor that you might trade with the other nations, specific people, or custom deliveries, purchase boats (small), work towards a larger boat (small ship ran by mammets with a captain quarter), that you can use for some personal ocean fishing, perhaps some sort of mammet dungeon, unlock ports to travel to, etc (much....... later maybe can turn it into an airship :3). Some content relationship to beast tribes. And some how an atheryte or athernet into at least a few places.
Thanks for reading![]()