Your damage reduction on DRK is based around standing in you puddle but you also need to be in melee to do your job. Now I've played with a lot of travelers from Dynamis, and I have a pretty good idea of how they play around things like this but here on primal we generally don't stand in the puddle with the DRK. Your ideal burst happens by purposely lowering your hp to get a big bloodspiller then hopefully hitting a big quietus when the entire enemy team dives onto you.

By contrast PLD can just pop its damage reduction when it feels like it and there's no extra caveat such as making friends to stand in your puddle of sadness. You even get your burst for chasing opponents and it doesn't hurt you. Taking this into account I would have to agree that PLD is better at damage mitigation than the average DRK within pvp. So good in fact the DR on said mitigation was reduced.

As for WAR they are made of paper and GNB are made of wet paper outside the use of tank junction.

People staying when they should fall back happens on every job. If I see you in the middle of your party or the front and you're at 75% or less, you're going to eat some CC. That's just how that works.

As for silence in particular I still feel like it, and MoN are just disgusting nine time out of ten. Imagine the person who was like 'yeah silence should make MNK unable to punch people and MCH unable to shoot their gun etc.' and the person who read that and was like 'yeah, this checks out send it.'. MoN doesn't need any explanation as to why it's a dumb ability.