Quote Originally Posted by Towa-Musa View Post
Yeah for example, all modes need to have CC's damage resistances since TTK is fast and it does not take an hour to kill one melee tank/dps
I think you mean CC's lack of damage resist, tbh I got no real input on largescale PvP. Maybe completely removing it might be overkill but lowering/baselining it to be closer to what ranged have might be healthier overall.