


I think you mean CC's lack of damage resist, tbh I got no real input on largescale PvP. Maybe completely removing it might be overkill but lowering/baselining it to be closer to what ranged have might be healthier overall.
You know what i meant, also having it down to where ranged dps are would also work.. pretty sure thats how it is in rival wings iirc



Dw I know what you meant. RW apparently has half the resist of Frontline (tank-melee 30%, ranged-healer 15%). Sounds more reasonable given RW's split-off nature for parties to handle multiple objectives.
RW should replace FL, hot take i know but i played RW for a bit and i had SO much more fun then FL or CC combined.
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