well, im pretty sure its not that hard to fix stuff to where everybody can be happy or find the middle ground at the very least... the real question is 'Will they?' and honestly im having a hard time being positive about it.Well, what is correct in your view might be what would be awful for someone else and vice versa. Some things definitely need to be objectively worked on, but opinions may differ in the how.
For all we know, they will change it in a way you or I might hate even more, but another group will be happier about it. So finding a middle solution is a real challenge.



Time will tell. For now all we can do respectively is advocate for what we find important and be vocal about it.



I think you mean CC's lack of damage resist, tbh I got no real input on largescale PvP. Maybe completely removing it might be overkill but lowering/baselining it to be closer to what ranged have might be healthier overall.
You know what i meant, also having it down to where ranged dps are would also work.. pretty sure thats how it is in rival wings iirc



Dw I know what you meant. RW apparently has half the resist of Frontline (tank-melee 30%, ranged-healer 15%). Sounds more reasonable given RW's split-off nature for parties to handle multiple objectives.
RW should replace FL, hot take i know but i played RW for a bit and i had SO much more fun then FL or CC combined.
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