1.) You're never going to have perfect balance, but limiting roles in a mode that is now role agnostic isn't going to make things better. If you all actually cared about better balance you'd be playing ranked instead of casual mode. Ranked mode isn't perfect, but with the ranked tiers at least you have "some" form of matchmaking.
2.) It has everything to do with it. It alerts you to who has an LB so that you know to look out for it. NIN LB is easy to deal with as long as you keep your HP above 50%. If a NIN is firing off multiple KO's with their LB then you were in a losing fight anyways. The outcome would have been the same. SAM LB is literally just watchout for the chiten animation and stun him or ignore him and then kill him after chiten wears off. Some jobs can also avoid the OHKO with barriers/shields and everyone can avoid it by just being out of range of it. Yes it sucks when a AoE clips it and I absolutely agree that AoE's should not trigger the debuff on chiten, but SAM LB overall really isn't that hard to deal with, which is why you rarely saw SAM's in crystal rank because most crystal players could avoid it easily.
3.) Healing points are part of map control. Also, TTK is really fast, so I don't understand how you feel there is enough healing already.
4.) You have months to claim those rewards... That's on you.
GNB is reliant on junction and they can be sorta tanky with the tank junction and pretty decent survivability with the healer junction, but their design is completely RNG at this point.
DRK is pretty squshiy outside of their LB
WAR is incredibly squishy and easy to kill.
PLD is the only one that really has a consistent skill set that feels like a tank.
The tanks don't feel like tanks in pvp, which they are obviously not supposed to since the mode is supposed to be role agnostic, which is a good design overall imo. Its way better than how it was with the strict queue system with the feast that required 1 tank, 1 healer, 1 melee and 1 ranged.
Yes, if you are far enough away and have a shield/barrier of some kind up you can survive the OHKO from SAM.

I'd argue against that.
PLD - 12K Shield every 20s || 15% MIT for 10s every 20s || 6K Healing (flat) (over 3 GCD's) Confiteor every 20s || Every 4 GCD's = 4000 Atonement Heal (flat) || Stun/Dash Atonement buffing
DRK - 8K Shield every 15s || 20% MIT for 10s w/ 6K healing every 30s || 8-32K+ (scales) Quietus instant healing every 15s || Every 3 GCD's = 5000+ Soulstealer Heal (scales) || health/mana restoration on kill
If you're talking controlled burst engagements, especially in chokepoints for AoE, DRK blows out PLD from Quietus scaling alone. The PLD is also blowing Guard for covers and not necessarily when they're frontlining. And if they use Guard to frontline/escape like a normal tank, their covers get them killed a lot of times or they burn all their mana and have to pot. PLD LB has a longer charge time and doesn't personally heal the PLD while a DRK can LB at the last minute and get back to 50-100% health from the passive on it. A skilled DRK is always more cancerous to kill than a PLD. DRK's also put out a good bit more damage than PLD. Outside of cover & possibly LB group utility, DRK is better than PLD.


Imma have to disagree and say PLD is more tankier then DRK but there are trade offs for eachI'd argue against that.
PLD - 12K Shield every 20s || 15% MIT for 10s every 20s || 6K Healing (flat) (over 3 GCD's) Confiteor every 20s || Every 4 GCD's = 4000 Atonement Heal (flat) || Stun/Dash Atonement buffing
DRK - 8K Shield every 15s || 20% MIT for 10s w/ 6K healing every 30s || 8-32K+ (scales) Quietus instant healing every 15s || Every 3 GCD's = 5000+ Soulstealer Heal (scales) || health/mana restoration on kill
If you're talking controlled burst engagements, especially in chokepoints for AoE, DRK blows out PLD from Quietus scaling alone. The PLD is also blowing Guard for covers and not necessarily when they're frontlining. And if they use Guard to frontline/escape like a normal tank, their covers get them killed a lot of times or they burn all their mana and have to pot. PLD LB has a longer charge time and doesn't personally heal the PLD while a DRK can LB at the last minute and get back to 50-100% health from the passive on it. A skilled DRK is always more cancerous to kill than a PLD. DRK's also put out a good bit more damage than PLD. Outside of cover & possibly LB group utility, DRK is better than PLD.
Free the Glam!, Duel Pistols (Gunner)?
aside from what Void already said and especially considering DRK has a more passive/shorter way of regaining health, PLD only seems "Tankier" on paper, all of the "tanks" can 1v2 just fine, (gnb might be an exception considering its more of DPS, WAR idk anything about but i guess this is more of a DRK vs PLD) and when it comes to holding key points at the crystal id say DRK is better because before PLD can initiate its healing itll be dead as explained previously, HS doesn't do much for DR when theres not only other WS that act as an equalizer but when youre engaging more than one opponent its a drop in the bucket compared to the dps being delivered, Sacred claim only gives 2k with every hit and Atonement 4k so thats like 3-5s of getting 6k heal vs getting hit with 8-12k dps per opponent per WS, compare that to SE and quietus and its relatively shorter with more healing
Last edited by RyanCousland; 04-25-2023 at 04:36 AM.
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