Quote Originally Posted by Josebm View Post
1- For better balance in a match
2- What does ui have to do with what I said, I never said it was a ui issue, also if your suggestion is "just ignore them" then LOL
3- There is already enough healing
4- why? why tf not? lol imagine having an issue with #4
1.) You're never going to have perfect balance, but limiting roles in a mode that is now role agnostic isn't going to make things better. If you all actually cared about better balance you'd be playing ranked instead of casual mode. Ranked mode isn't perfect, but with the ranked tiers at least you have "some" form of matchmaking.

2.) It has everything to do with it. It alerts you to who has an LB so that you know to look out for it. NIN LB is easy to deal with as long as you keep your HP above 50%. If a NIN is firing off multiple KO's with their LB then you were in a losing fight anyways. The outcome would have been the same. SAM LB is literally just watchout for the chiten animation and stun him or ignore him and then kill him after chiten wears off. Some jobs can also avoid the OHKO with barriers/shields and everyone can avoid it by just being out of range of it. Yes it sucks when a AoE clips it and I absolutely agree that AoE's should not trigger the debuff on chiten, but SAM LB overall really isn't that hard to deal with, which is why you rarely saw SAM's in crystal rank because most crystal players could avoid it easily.

3.) Healing points are part of map control. Also, TTK is really fast, so I don't understand how you feel there is enough healing already.

4.) You have months to claim those rewards... That's on you.

Quote Originally Posted by RyanCousland View Post
I agree with everything you said, except this

Also isn't there a positional/distance trick to SAM LB to survive? I've seen in a few matches where someone triggered the LB but was left with a sliver of hp
GNB is reliant on junction and they can be sorta tanky with the tank junction and pretty decent survivability with the healer junction, but their design is completely RNG at this point.

DRK is pretty squshiy outside of their LB

WAR is incredibly squishy and easy to kill.

PLD is the only one that really has a consistent skill set that feels like a tank.

The tanks don't feel like tanks in pvp, which they are obviously not supposed to since the mode is supposed to be role agnostic, which is a good design overall imo. Its way better than how it was with the strict queue system with the feast that required 1 tank, 1 healer, 1 melee and 1 ranged.

Yes, if you are far enough away and have a shield/barrier of some kind up you can survive the OHKO from SAM.