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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,897
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    One of the main issues of Living Dead under Eventide is that if the DRK wants to deal damage, they need to spamm their HP eating skill enough so that they stay near dead, and near the end of it have to fully heal back. It makes that moment actually extremely touchy for them because the greedier they get, the more punishable as well if they get CCed at the end. And if they don't, they still burn an ungodly amount of recuperate to get back up on top of quietus, which leaves them on literal fumes after the effect vanishes and very easily killable.
    (0)

  2. #2
    Player
    VoidsentStatus's Avatar
    Join Date
    Apr 2022
    Posts
    379
    Character
    Voidsent Veneer
    World
    Halicarnassus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valence View Post
    One of the main issues of Living Dead under Eventide is that if the DRK wants to deal damage, they need to spamm their HP eating skill enough so that they stay near dead, and near the end of it have to fully heal back. It makes that moment actually extremely touchy for them because the greedier they get, the more punishable as well if they get CCed at the end. And if they don't, they still burn an ungodly amount of recuperate to get back up on top of quietus, which leaves them on literal fumes after the effect vanishes and very easily killable.
    /if/ they want to deal damage aka they're suiciding. for some reason that isn't explained in the example scenario. they don't need to be under lb to suicide from spamming that ability. why a dark knight would regularly be suiciding their health without a quietus planned for recovery idk. as for an ungodly amount of recuperate, Quietus under LB with just 2 targets hit is 50% health. 16K base quietus + 16K from the LB passive. 1 recupe = 75% health, 2 recuperates to be back at full health. As for being CC'd at the end, a DRK shouldn't be waiting until then. The same principle applies to Monk with Riddle with being silenced or poly'd at the end and unable to trigger it. You already know any CC is going to come in at the last 2-4seconds and so you have a trigger finger on purify, a LoS counter, or you sustain early to avoid the counter play. The only reason to stay at low health past 6s into the DRK LB is to squeeze out 1-2 more GCD's with max damage and that becomes a risk assessment of that extra damage vs. the likelihood someone has CC saved to help kill you.
    (1)

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,897
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by VoidsentStatus View Post
    /if/ they want to deal damage aka they're suiciding. for some reason that isn't explained in the example scenario. they don't need to be under lb to suicide from spamming that ability. why a dark knight would regularly be suiciding their health without a quietus planned for recovery idk. as for an ungodly amount of recuperate, Quietus under LB with just 2 targets hit is 50% health. 16K base quietus + 16K from the LB passive. 1 recupe = 75% health, 2 recuperates to be back at full health. As for being CC'd at the end, a DRK shouldn't be waiting until then. The same principle applies to Monk with Riddle with being silenced or poly'd at the end and unable to trigger it. You already know any CC is going to come in at the last 2-4seconds and so you have a trigger finger on purify, a LoS counter, or you sustain early to avoid the counter play. The only reason to stay at low health past 6s into the DRK LB is to squeeze out 1-2 more GCD's with max damage and that becomes a risk assessment of that extra damage vs. the likelihood someone has CC saved to help kill you.
    That's essentially what I have been saying, so I'm a little confused tbh. There is a lot of variables that can go wrong for the DRK, or for the CC attackers. If one goes wrong (like a dud quietus), then it can snowball. But you're right, if executed and covered properly, the DRK should be fine.
    (0)
    Last edited by Valence; 04-22-2023 at 02:55 AM.

  4. #4
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    Your damage reduction on DRK is based around standing in you puddle but you also need to be in melee to do your job. Now I've played with a lot of travelers from Dynamis, and I have a pretty good idea of how they play around things like this but here on primal we generally don't stand in the puddle with the DRK. Your ideal burst happens by purposely lowering your hp to get a big bloodspiller then hopefully hitting a big quietus when the entire enemy team dives onto you.

    By contrast PLD can just pop its damage reduction when it feels like it and there's no extra caveat such as making friends to stand in your puddle of sadness. You even get your burst for chasing opponents and it doesn't hurt you. Taking this into account I would have to agree that PLD is better at damage mitigation than the average DRK within pvp. So good in fact the DR on said mitigation was reduced.

    As for WAR they are made of paper and GNB are made of wet paper outside the use of tank junction.

    People staying when they should fall back happens on every job. If I see you in the middle of your party or the front and you're at 75% or less, you're going to eat some CC. That's just how that works.

    As for silence in particular I still feel like it, and MoN are just disgusting nine time out of ten. Imagine the person who was like 'yeah silence should make MNK unable to punch people and MCH unable to shoot their gun etc.' and the person who read that and was like 'yeah, this checks out send it.'. MoN doesn't need any explanation as to why it's a dumb ability.
    (2)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  5. #5
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Josebm View Post
    1 - MAX 1 healer & 1 tank per group
    2 - One shot kill abilities need to be removed (ninja LB, sam LB, etc)
    3 - Pick up potions should be removed from the map
    4 - Remove time limit for claiming end of season rewards
    i have a slight change of heart with this cuz i went up against 3 tanks three times and in one match they had a whm so maybe just 2 roles/types
    one hit KO LB's to me isnt an issue its reg skills that are BS (>.> im lookin at you MCH mains)
    i dont see why potions need to be removed
    i agree with #4

    just to clarify the issue is more about the skillset that was present with a PLD,WAR,DRK comp and add a goddamn WHM to be the pickle on that crap sandwich
    (0)
    Last edited by RyanCousland; 04-25-2023 at 08:04 PM.

  6. #6
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,897
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    3 tanks and a healer at high rank is pretty subpar, the party dps and pressure is absolutely abysmal. Unless maybe if your GNB goes DPS junction that is.
    (0)

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