Quote Originally Posted by Picker View Post
But why should samurai be the top melee? They’ve had all their interesting mechanics removed. No more gauge management, no more merciful eyes to gain dps from taking damage, no more disengage for increased potency enpi when fighting for uptime (melee get perfect uptime in all mechs now), no more kaiten, no more directional aoe, auto crits. I know this issue goes beyond positionals, but where’s the skill expression or difficulty in playing melee at this point? What’s the incentive to play blm/rdm where you need extensive fight knowledge and split-second improvisation to compete with a role that has none of these concerns. Hitting a positional is like the last brain cell left for melee, they can’t take that away from them or they’d better have something good in the design works to make melee engaging again.
My guess is Ransu is referring to personal DPS, rather than rDPS, at which point the reason is simply that SAM offers nothing else, while all other melee have at least some form of raid buff.

I say this because the claim that "BLM should always be on par or slightly better than SAM imo, with SAM always being the top melee damage" otherwise makes no damn sense, as SAM is now one of the simplest DPS after non-BLM ranged.