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  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,667
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Payadopa View Post
    I agree. Everyone complains about SMN being this boring in terms of rotation/optimisation (I love the concept, though) but people here are asking for all jobs to essentially turn more and more into it, funnily enough.

    Removing systems is not the answer to stale design.
    There is a pretty massive difference between the redesign of Summoner and positionals. As it stands, positionals have little interaction with the overall job and don't necessarily make it more engaging (subjective, of course). The complaints regarding Summoner, meanwhile, derive entirely from its rotation being so incredibly straight forward it can be condensed into a single button macro. Ninja wouldn't change if positionals on Aeolian Edge and Armor Crush were removed. In fact, Dragoon would be better off losing one of its positionals given the long string combo makes it cumbersome to manage.
    (0)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,881
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Wait, how the heck are DRG positionals "cumbersome to manage"?

    You move twice per 10 GCDs, from rear (WT) to flank (F&C) after the 4th and from flank to rear any time between the 4th and 10th GCD (WT2).

    Two movements, just 1 way each, per 25 seconds pre-Haste.

    Number of positionals =\= amount of repositioning required.

    __________________

    Note: If Chaotic led into F&C before WT instead, DRG would have the same number of positionals, but double the movement (any, any, rear, flank [1], rear [2], any, any, flank [3], rear [4]).

    That's not to say that would be for the better, but there the difference between DRG's current 5 positionals per 10 GCDs and MNK's old 100% positional skills wasn't just a factor of 2. It was nearer to a factor of 3 with a typical Monk rotation, as Monk would only stay in place on DK-Twin-Snap and (True)-Demo-Boot along its sliding rotation.
    (1)