Quote Originally Posted by Payadopa View Post
Removing systems is not the answer to stale design.
Removing systems makes things more stale. As any removed system makes things more of the same.

Great for those who dont want to learn, variety, min/max or specialists. But bad for those who want to be able to do a lot of things.

Positionals in the current state do feel lackluster, but thats mostly because the other roles are even more lackluster. If the other roles also get a positional based system, this could be improved. Especialy ranged dps jobs could still feature a positional system, and maybe even with extra factors. And surely, initialy they will also feel lackluster, but you need a good start to expand things.

Reaper already shows that on a melee dps positionals often arent realy needed, except for chaining certain effects. And for ranged dps, even if its this simple, it can do a lot. Once they get positionals, the melee dps's can get additional ones with more effects.
And yes, it often will still mean making small steps towards a side, but that is caused by a diffirent issue: engine and latency limitations.

As the server framerate often ends up being low, there arent a lot of boss positional changes. Because each move now already suffers from that latency issue, so you dont want them too often. If this part becomes more reliable, that no longer should be an issue. And that allows more to be added.