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  1. #1
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Payadopa View Post
    Those scenarios always assume that a party plays perfectly. I dunno how many times in PF a couple of people died and we barely made it before the enrage. It definitely can be impactful. It's more damage. If people are so bothered by it there are options. It's like playing a tank and then complain about having to use mitigation.

    Like how boring do you want the job system to become? Dungeons are already boring, since bosses are a joke, as is trash, you're missing a lot of abilities, AoEs don't require positioning, you have no TP and infinite MP... like at what point do we stop removing stuff and ad to it again? Everything is being taken away under the guise of QoL or because it's "so easy" yet people fail to see the bigger picture. I take minimal interaction over no interaction at this point.
    TP was horrible. If you played MNK good luck managing your TP without someone using goad on you. Good riddance to that garbage.
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ransu View Post
    TP was horrible. If you played MNK good luck managing your TP without someone using goad on you. Good riddance to that garbage.
    Agreed. To be fair, though, they could have solved that by just granting TP and MP per GCD's time (50 TP per as little as 1.8 seconds in Monk's case, rather than a fixed 60 per 3). Voila.
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