Quote Originally Posted by UkcsAlias View Post
Well, in this case a potency percentage increase shows a bit more context on how useful it is. But the problem is that value is rather difficult to obtain. But usualy the gap is higher on lower base potencies (40 added on 100), while still being the same to some strong abilities (40 added on 360 is the same bonus). Idealy you want to stack all values over a timespan (for example 10000 potency), and then have the (potential) bonus value next to (for example 1500). That way you get a decent average percentage value. And logicaly we can expect players to hit about 80% of those reliably.
(this is also how you get a valid value to decide the ranged tax as this becomes comparible).

For the most dedicated players its all about getting that extra 20% of reliability that was missing. And its what defines the skill. Skill is often about these minimal optimizations. Note that missed potency by mechanics is not relevant on the job (as regardless of skill, its guaranteed missed potency). That value is just to again balance the ranged tax.

I think they deliberately dont do that to at least keep them playable well enough. The more they add, the more the skillcurve becomes, which can be undesired as they then would also need to figure out similar curves for the ranged dps and mages. The ranged dps tax might then have to be made more extreme and even include mages, which would bring greater class unbalance. Its an undesired effect when they still havent made something that adds more to those roles capabilties of showing skill.

Personaly im glad the balance is done like that, it gives something to aim for to become better, while not instantly being a major hazard for beginners.
We're going to have to agree to disagree there. I don't find it to be a skillful task to hit a positional, especially with true north. There also isn't really any incentive to do it, other than you just want to maximize. That's really the only reason I bother doing it, because it's definitely not necessary to beat the event or to keep my rotation going.