Quote Originally Posted by Kazimere View Post
When the damage difference between hitting your positional and not hitting you positional was significant, then the mechanic of hitting a positional mattered. When you wouldn't get the maximum amount of resources or benefits from not hitting your positional, then hitting a positional mattered. There are various examples of this, but I'm not going to go into them. As it stands, they're just there at this point. The damage difference is minimal, and there is no loss of resources or benefits if you miss one. In essence, you're moving just to move. People get attached to these mechanics, when the mechanic itself is pointless in its current iteration.
For some reason I'm reminded of every other tank with caster DPS (target-centered, smaller-radius AoEs) in dungeons: "What? Group them up in front of me instead of spreading them. Dude, it doesn't matter. We can block and parry attacks from behind now. And ffs, why does are those two mobs still at twice the health of everything else? Do you even AoE, bro?"
Or, say, the tanks who insist on spinning mobs constantly because "Positionals are like nothing now anyways..."

Granted, that's more an example of unintended side-effects, but there are considerations attached to these things (in themselves and/or in playing around them) that we might not want removed. Take Bards who still Aetherial-taxi for their Black Mages despite Triple-Cast being a thing. You don't think you'll miss them... until you do.

More than that though... there's just an element of fun lost. Some of these jobs just outright feel better when they're busier, and frequent positionals (as per old Monk) are huge increases to that busyness.