Quote Originally Posted by Ransu View Post
Realistically positionals add nothing to the game. Sitting at the corner of the circle and moving 1 inch left or right is not skillful, its not fun and its completely pointless considering whenever there is a mechanic that disrupts the ability to do that we have true north to compensate it making the entire design pointless. If true north didn't exist you would have a point, but as it stands positionals are meaningless and add nothing to the combat which is why I really don't care if they stay or go. They don't add or take away any kind of difficulty, so if they stay then whatever. If they go, nothing changes other than the fact a spot on my hotbar opens up.
So during a combo, you have to hit a button to do additional damage that's in addition to oGCDs and your GCDs, that sometimes require you to know the fight in advance to know to pre-position in case the boss turns or has a mechanic where certain areas are inaccessible, where a skilled player can greed out extra damage if they're willing to be risky and/or knowledgeable.

And that somehow adds nothing to the gameplay? What DOES add gameplay then? Certainly not GCDs or oGCD attacks, certainly not cooldowns. Because those have either the same amount of requirements to use optimally or less. So what's even left at that point? How are positionals not the purest form of actual gameplay? (Meaningful feedback notwithstanding. Make whiffing a positional do less than half of its damage and add a pathetic sound effect and I guarantee people will look at them more favorably as a gameplay mechanic.)

And yeah, remove True North. It was a stupid skill to begin with and it should never have existed.