Quote Originally Posted by Ransu View Post
Coordinated for what exactly? I could slightly agree if true north didn't exist, but what coordination is required outside of the tank always holding the boss north, which isn't difficult given bosses tend to be pretty static as its generally mechanics that force players to move around. Hell, even when bosses do move, they reset themselves after the mechanic fires off and warp back to the middle lol.

I just don't really see the benefit of them. They're not difficult to maintain and they don't really add anything imo. If they stay, they stay, if they don't then they don't and nothing really changes if they go.
They add flavor, they add a small layer of complexity and they are dare I say, fun?
Yeah they are not hard in general, but their goal is not to get most but to get them all in a fight, in that regard they can be actually be very hard in some bosses where the TN has to be allocated for portions of the fight where getting any positionals is literally impossible otherwise (reminder that p5-p8 is still an anomaly of extreme melee friendliness)
It would be like saying we should remove all of the caster's casts because I mean duh they are gonna cast the spells anyways why add the extra delay? Just make everything summoner lmao.