Quote Originally Posted by Ransu View Post
Realistically positionals add nothing to the game.
They add a system that for well coordinated teams can matter quite a lot on their output and therefor measure of skill. Its not just the melee dps to work with this here, but a combination. Sure, for most players its just anoying to have such systems, but for the very skilled, its these systems that do matter.

The real problem is that there arent enough positionals, and that due to latency a lot of the positional stuff is unreliable. If the game would properly register actions at 60fps and show players that same feedback, these positionals could become a much better system. So it might not only be the angle of attacking, for a ranged dps it could be distance of attacking. They could even have made certain bosses have a vulnerability angle.

Skill is generaly measured by being able to do more tasks more efficiently in a game (this even includes shooters where more tasks means position on the battlefield, and efficiency is accuracy). Removing positionals would be a very bad thing.