Results -9 to 0 of 95

Threaded View

  1. #5
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,023
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    My personal taste on positionals is that I find them to be a chore and abhorrent. They don't give me any rewarding feeling when I get them right, especially since there is so little feedback with them, but they sure as hell give me anxiety all the time and make me feel like hell when I miss them, making me lose sight of what I actually enjoy, which is the mechanics of my job and its rotation and doing it properly. I'd play melee a lot more if it wasn't for them being in the way, but again, that's a me problem/taste.

    I was way fonder of smaller hitboxes on bosses with actual tank positioning skill, and I also actually liked tanks getting crits when being hit in the back though. Enemy positionals were dope for the simple reason that they brought something absolutely unique to tanks and positioning. Player positionals though, I hate them, and I can't help it. Maybe if we had better UI tools to actually see in which quadrant we stand during a fight, and an UI notice every time we get a positional correctly (or incorrectly), I'd be already a bit more amenable with them, but UI has unfortunately never been this game's forte.

    Edit: I'll always be cautious about asking for the removal of any part of the battle system though, seeing how the whole system has been utterly butchered in ShB with the removal of so many things that have never been replaced with anything else at all.
    (4)
    Last edited by Valence; 04-11-2023 at 11:44 PM.