Quote Originally Posted by Payadopa View Post
Those scenarios always assume that a party plays perfectly. I dunno how many times in PF a couple of people died and we barely made it before the enrage. It definitely can be impactful. It's more damage. If people are so bothered by it there are options. It's like playing a tank and then complain about having to use mitigation.

Like how boring do you want the job system to become? Dungeons are already boring, since bosses are a joke, as is trash, you're missing a lot of abilities, AoEs don't require positioning, you have no TP and infinite MP... like at what point do we stop removing stuff and ad to it again? Everything is being taken away under the guise of QoL or because it's "so easy" yet people fail to see the bigger picture. I take minimal interaction over no interaction at this point.
TP was horrible. If you played MNK good luck managing your TP without someone using goad on you. Good riddance to that garbage.