Have had heated debates on the Balance Discord with this topic. Personally? I believe it be a Fallacy.
Reasons often stated to support removalPositionals are easy until you want to miss none everywhere, making it a skewed statement. Something being old is not a good reason for removal unless it disrupts achieving clears. You have bigger issues if you think Positionals pose a problem to getting a clear. And True North is only 1 button, its not killing any Melee's hotbars...
- Positionals are to Easy
- Positionals are Archaic
- True North is Button Bloat
- Positionals stands in the way of my clear
- Muh precious Parse
- Positionals limits better fight designs
Some Parsers find anything RNG extremely annoying. All Guilty of existing as it stands in the way of their precious parses. How Bosses are pulled or seemingly move/face random directions adds RNG. Even aside from rare True North weaving issues, this all seems like an FFlogs problem vs an actual FFXIV problem.
Fight design limitations aren't due to Positionals. Fights are designed regardless of how comfy we can hit positionals. P2S, frequently used example to showcase what Dev's can do without Positionals. Every fight being like P2S or a Wall-boss sounds boring to me. There's also no evidence that positionals excisting stood in the way of any mechanic ever being created ever. Giving up something players find fun? with the empty promise that Square will deliver better fight designs? is very optimistic...
Why hit Positionals? when you can F it up all the time when its removed? - right?
Conclusion
Players find Positionals Fun or making the game less boring. If I wanted to stand still casting with little mobility options? I'd playRDM/BLM. We have fights/content with positionals and without to enjoy both. Removal would erase every idea regarding uptime positional strats, less skill-expressive for Tanks. Or maybe Tanks enjoy wanting to do less... who knows. Fun is subjective. I would find it more boring without. Though its removal would please a portion of the parsers who find it annoying... For 1 whole minute until they find something else that stands in the way of their parses to complain about, again...and again... and again...
This all seems like something that goes towards " Optimizing away our own Fun ". Trimming away more and more, leaving the game and the jobs with less and less to do until we're left wanting for anything. Something players seem to be exceedingly good at suggesting, mhm...