Also there is a point to be made that the MSQ actively tries to make you visit the entire world, this is extremely notable on part 2 of Labyrinthos in EW, where the game will give you a number of tasks that make you take a lap around the Central Circuit in a map that is literally a circle, and you end at the exact point you started for that part of the MSQ, a lot about ARR is exactly about this, about making you take that lap around the world, the issue is that ARR is comprised of 17 maps, where expansions stay on a much more concise 6 per, it makes that design decision somewhat more questionable in ARR, but also considering they are still doing it in EW, it doesn't feel like it's something that the devs want to stop doing.