Quote Originally Posted by Shurrikhan View Post
Wouldn't this imply that just removing Iron Jaws and varying their durations would also be a plentiful solution...?


Likewise... just reducing DoT durations from their current ridiculousness (say, back to somewhere between 30s and their original 18s) and removing Iron Jaws would reduce the portion of GCDs spent on Proc->Filler macros.

There's nothing inherently dated about DoTs. They're just a mechanic that manages a great many good things (soft-CD, tactics differing with target count between ST and pure AoE, rhythmic consideration, etc.) with minimal needs or apparent complexity.

I wouldn't mind seeing Stormbite or Caustic turned into something else, but let's not treat an arbitrary turn (such as away from Bard DoTs) as necessarily progressive / a turn for the better.
I actually messed around with such changes on a striking dummy, and I was indeed pressing more buttons outside of Burst Shot. I tried 30 /45 seconds, and 15/30 seconds. And I ran into issues. The biggest issues were proc traffic jams, and them feeling kinda janky, and tedious to refresh under personal, and raid buffs. There are solutions to these problems, but compromises would have to be made in other parts of BRD's kit to make them work, and they don't feel good to consider -- at least to me.

The kneejerk potential solutions that did not sit well with me: DOT weapon skills no longer granting GCD procs, letting GCD procs stack so they can't be overwritten, making one or both dots Sonic Break clones, making one of the dots an oGCD.

Granted, my experiments were very limited, and I was fighting muscle memory. The oGCD rotation stayed relatively the same. I also was not even taking into account the hypothetical skill that would replace Iron Jaws. I encourage anyone to play BRD (or any other job) "wrong" to discover potential ideas on how to improve the job feeling and rotations --- on a striking dummy of course!