Is that necessarily a weird spot, though, especially for a Bard? Nearly every iteration of Bard (outside of those chucking physically manifested musical notes as if a guitar were a gattling gun, which strikes me as about the least "Bard"ish form of Bard there is) has involved considerable learning in/of synergetic but separate domains.
If lore- and information-gathering is your aim, then taverns and parties are often your game, at which point a knife is very handy thing to know your way around, along with the slitting of money pouches and messenger bags, and maybe even training in dueling arts for in case your caught with your hand too near to a noblelady's ass (for different but equally damning reasons). If command and coordination is your aim, as per the Ishgardian basis for Bards seen in 1.x, then a ranged weapon is about the perfect fit to a strong voice and a winning personality -- all forming together a damn good skillset for a sergeant.
I'd largely agree with this, but I have to point out one potential issue of scale: If DNC only needs 1 other party member to get a huge part of its value, while BRD only scales linearly with party count to reach its max at 7 other allies, there's little room for those broad support tools to become a more significant part of a Bard's total kit/value (relatively speaking) without it becoming inferior in light parties.BRD has to be a good archer, a reliable DPS that feels lethal in the right hands. BRD also has to be a good bard, and provide support for its allies through music. If DNC is a cheerleader, and MCH is the big guns then BRD should be a rockstar on the battlefield.
Fair, but there's little reason to look at a massively reduced kit size as per every job's PvP version and think that DoTs were removed from that kit because they're DoTs and DoTs are an ill fit to Bard's being able to complement (and maybe even supplement) its party's needs. That a given tool is trimmed along with half or more of the original kit does not mean the job would be more thematic without it. While it'd suggest that DoTs don't need to be part of the kit, any further conclusion would seem spuriously ad-hoc.In my experience, PVP BRD does a decent job at conveying this fantasy (at least in Front Line). The raid buffs, and utility are strong, and its attacks secure kills. The job feels strong, and not broken and oppressive or weak and useless. PVP BRD does this without dots.
Almost fully agreed. My own take is basically just a small twist on this. Personally, I think Bard's rDPS tax on even having support available to it should be very minimal, but that there should be an rDPS cost for using those tools, albeit to a net gain in value.The recent buff to Nature's Minne was a great bard buff, but I feel the archer part still needs some love. I am totally biased, and I am not in the BRD is a pure support crowd, so I think in terms of firepower, BRD should be right in the middle of DNC, and MCH, and not where it it currently being interchangeable with DNC. BRD is the only physical ranged DPS that a new player can start the game with so I feel like it should be a branching point into the other two jobs in terms of damage vs. utility while also remaining a strong pick if they want to stick with it.
Its ideal scenario, then, would max out the effective use of broad tools in a full party or a balance of broad tools (e.g., only during raid buffs per 2 minutes) and more focused or single-target ones in smaller parties, but I feel it should still be able to dig deeper towards DNC levels of support (again, at cost) or MCH levels of "selfishness" if all is going well but no one else has the Bard's level of skill + gear.
Of course, to me, DNC should also have even deeper support pockets and MCH should be capable of some at-cost support, with each just having rather different portions of their value built into support during ideal or "meta" play, and each performing those support functions by means that pretty darn distinct from each other.
Just my headcanon/pipedream $0.02, ofc.



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