By the way, if there are any female 30 year old virgins out there, let's talk. Hit me up.

The trick is in the balance. I am a staunch defender of Launch FFXI to around 2007, yet dislike the direction of 1.0 FFXIV. I and I assume many others want some of the challenge that made FFXI so great to be carried into FFXIV. As I said in the Bioware thread, there is a market for a more in-depth MMO experience.
That being said for any MMO to thrive in today's crowded market you need to incorporate as many people as possible while still offering sufficient challenge to make the game last for more than 3 months. Let's break it down.
Currently, there is nothing really to differentiate casual with hardcore aside from these hastily implemented relics. In addition I believe the term casual is thrown around much to dismissively and people treat them as if they are a sub-human race. What we have to realize is that their feedback is valuable in making a game succeed or fail as is the feedback of players who classify themselves as hardcore. I absolutely hate it when the community picks on those who can't devote as much time to the game. In the end it hurts the game and it hurts the community. The FFXI community had a similar problem. Everyone should have the ability to play a MMO regardless of time commitment. Ridiculing these people as many of you are doing does absolutely nothing for the game.
As I said the trick is to bring everyone into the fold. The solution is thus, content. Looking back at FFXI when it was released, I was on three sports teams, was prepping for entrance exams to university and had a plethora of extra-curricular activities to participate in. Yet, when I logged on to FFXI, I never once felt that I was being ostracized due to the difficulty. There was simply so much to do. Even when relics were released there, It didn't bother me one iota because the game had many other things to focus on that gave me a sense of fulfillment for my time commitment.The relics in XI were the cherry on top of the cake.
The problem with XIV is that SE timed the release of these relics quite poorly. They released them more than likely to tide people over until 2.0. However, what they didn't take into the equation was that they were releasing it using an outdated quest system that will be scrapped in 2.0 and utilize content that the majority of the people hate. Many realize that this is just a massive time sink and as there is little else to do it has created the chaos that we have seen on the forums in the past 2 weeks with the few who are willing to grind this out making fun of and belittling those who do not want to participate in this quest, while they in turn ridicule the so-called hardcores.
In XI people didn't complain about the grind to get relics to the extent that they do now because there was simply, CONTENT. FFXIV at this point in time does not have adequate content, hence why the release of relics were so poorly timed. SE should have utilized a quest progression system and less grinding to release cool looking Artifact weapons and saved the Legendary's and Relics for 2.0 when there will be a lot more to do. All they have succeeded in doing right now is divide the community and create two distinct camps around the vague terms "casual and hardcore."
Everyone can agree we want more content, more difficult content and content that caters to all. Give us a taste of it all and people will be happy.
Last edited by Darkillumina; 06-21-2012 at 03:18 AM.
I agree with both, the op and Kaizlu, we need a system where the player is rewarded according their effort, casual play= lesser gear, hardcore play= best gear by far, FFXI did that right, i remember loging in and watching people with a relic weapon and an exclusive weapon skill, and i looked forward everytime to get those relics, i remember when i got to see sky for the first time with my character i was excited about getting better gear and achieving my entrance to that exclusive area.
We all know now that the WoW formula cant be repeated seeing all those games that died fast after a few months of being released, WoW formula applies only for WoW and this game should appeal to something different, MMO's should and must have long term goals.
And just to make my point, im not a hardcore player, i work and have a family, but i like having something in return for the time i invest in this game, having those goals might give me an incentive to make my time worth even if its not much, i might not get a relic in 1 month or 2 as others will, but maybe in a few months i can have something i can feel happy and proud to have.
Last edited by elreed; 06-21-2012 at 03:11 AM.
I agree that the life of this thread is sustained by boredom. u.uFFXIV at this point in time does not have adequate content
The other side can just as easily flip this around and say why can't the guy that loves the game and has nothing else to do than play find something more fufilling to do with their life.I think it needs to be a difference between hardcore and casual players, why does the casual player that only plays 1-2 hrs a day or less should be able to get the same gear/weapon as the guy that loves the game and has nothing else to do than play...
These groups of people can coexist, there is no good reason why they have to butt horns. I'm not really sure what you're complaining about anyway. I don't see any "casuals" playing for 1 or 2 hours here and there that have full darklight or a relic weapon.
I was hardcore player in FFXI with only 4 75s and spending 90% of my time on my red mage. I also had thf,smn and blm.I believe this has been brought up more times than I can remember. Regardless the whole debate on the casuals vs hardcore is a very touchy one. While I DO believe that there should certainly be more stuff in game that caters to the hardcores, keep in mind that a hardcore player will by default have many more things than a casual player does in game. Therefore in a sense, that in itself is your "reward". While a hardcore might have all or most classes at max (including crafting and gathering) a casual will only have a few. Now add on to that all the in game experience that a hardcore has compared to a casual (namely knowing where to go, what to do, how to use their class/job properly, etc) because of the time invested and you've got yourself a pretty evened out situation imo.
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But i have this tiny bit of respect towards other people.





