Quote Originally Posted by Kaizlu View Post
I don't think there's much to explain about the scenario. It's what everyone's been saying, that anyone with a bit of luck
can get content while someone that actually invests time doing things might have horrible luck. But let me explain why I say "casual".

As of right now, most achievements are luck based. While there's skill involved in getting the content into farming mode (and actually clearing it the first time) but at the end, while opening that chest the only thing that's standing between you and the loot/gear is the RNG.

Many (myself included) have said that this is done to prolong content. But if you think about it, the whole luck thing can also be used to appeal the casual gamer. The casual or even the core gamer won't spend that much time in-game, so let's give them content that can be done at any time, content that comes with the drop rates many hate. Perhaps that's the reason why we don't have long re-entry timers? Or why the 5th chest at the end of the raids is based on doing it as quick as possible?

As with the Relic weapons, well most of it is the same. You can't get the weapons by getting better at your job, you only get them by spamming the content while waiting for the seals to drop, getting hq mats, creating the class weapon, doing the double meld or doing several CC/AV runs (perhaps the only exception if the 100% drop rate thing was true) to see if you get the necessary items.

Hope I explained myself ;-; I'm horrible at doing it online.
You did a fine job.

Now, I'm not exactly for luck based gameplay, however, it stands to reason that the more times you attempt it, the better chance you have to get it. A different way to handle it would be like a point system, but then you'd just get complaints about grinding which really are no more or less valid than the complaints we have now. In any case I think we would all like to see proper compensation for what we put into the game.

Now, nothing about this game takes 'skill'. Cycling through proper combos and paying attention to what to do in battle is more a matter of strategy. The game doesn't test our reflexes or ability to maneuver fights in a dynamic way. It's not an action game and what you are putting on the line is your time and attention. That's what you spend to get good at this kind of game.

The relic weapons aren't simply a matter of luck. Even at your luckiest, you still have to grind for company seals, go through rank 2 hamlets at the very least 3 times, have a gathering job strong enough/have enough money for high quality materials (if you're smart, you'll equip gear that ups the chance of HQ materials), have access to crafting job strong enough to meld 2 rare IV materia to a difficult to craft weapon, kill a stronghold NM, get rare materials from end game dungeon runs, and who knows what else.

Do you really and honestly think that a casual gamer can breeze through all of that based solely on luck? Because they'd have to be pretty damn lucky.