No they don't.
Sounds like a skill issue.
No they don't.
Sounds like a skill issue.
As someone who started playing in 6.2, and played through those parts the first time after the revamp... please don't nerf them... Rhitatyn is one of the best solo instances in the game, period, it's an absolute blast to get through them and I was an awful player back then, I actually failed both of them at least once, but I just got up and tried again, plus if all else fails, you can just lower the difficulty, either all the way at once, or one stage at a time until you get it or get the feeling it's been lowered enough for it feel doable for you, and then keep going from there.
Rhitatyn is really the only fight in the game as a solo player that lets you fight it without the proper item level. that 3rd (i think it's the 3rd phase) is just a straight up dps check, and some classes will have one or two skills max to deal with him with. If you don't have the right gear, you're done. It's not a skill issue in the sense of mechanics, it's just 'get better gear'.
If you want to cheese some accessories and a weapon with a higher ilvl, you can do PvP and get the level 50 gear with 110 ilvl. It will be synced down for the solo battles, but it should be better than you would get from quests and leveling dungeons before beating Castrum, Praetorium and Ultima Weapon.
No, the story content doesn't really get harder. Occasionally there are solo battles that are difficult when you're in minimum gear, but in fact if you spend poetic tomestones at the blue npcs at city state aetherytes, you can get the best gear for that expansion and destroy most of them. But there will be some exceptions.
It's not that they are hard either, but that sometimes it's not entirely obvious what it wants you to do at first, but after you figure it out, you know how that mechanic works for when they use it next time, because they re-use mechanics a lot through the game. Sometimes it just wants you to attack a certain enemy and you attacked a different one than the objective says.
Although these duties often have something that heals you, it is an advantage to take in a Paladin from level 58 because they have a lot of tank defense and can also heal themselves regularly with Clemency.
The story content with other players is regarded as easy by most players, but if for some reason it wasn't, they can beat the duty even while you're dead and they will resurrect you as many times as needed, so you won't have trouble with those.
The only very hard content in the game is labeled Extreme/The Minstrel's Ballad, Savage, Ultimate, criterion dungeons, the post-100 floors of Palace of the Dead or the post 30 floors of other deep dungeons. There are 2 or 3 relatively challenging Blue Mage fights in the Masked Carnivale. This is all optional (unlocked through blue sidequests), so it's easy to avoid if it's not your thing.
The duties around level 1-50 had a lot of changes recently to bring them in line with modern fight design. They used to be a lot more basic, untelegraphed and buggy-feeling, whereas the revamped ones feel a lot more polished and use mechanics they would use at level 90, and that is why you see so many new mechanics. You most likely noticed how some of the duties they didn't change feel compared to it.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
There is no reason to nerf solo duties as the player can after a fail choose to reduce the difficulty themselves.
Rhitatyn... was he the guy in Cape Westwind that used to make us sit through a like 10 minute cutscene just to die in 10 seconds?
Welcome to the gear treadmill.
You'll want to keep up on your gear to make sure it's not too outdated, and make sure you're doing your job quests every 5 levels in ARR, and then every 2 in HW and SB. You'll get better gear pieces just by doing the story, and even if you're overleveled, you'll want to be caught up on gear for at least the story level.
Generally the advice for "I cannot beat this solo trial" is "what does your gear look like?" because that's always going to be the main point, not necessarily your skill. As others have mentioned, doing your lv50 job quest rewards you with i90 left side gear and having that equipped over something from... say, Brayflox's Longstop will help you more than trying to brute force the trial with skill alone.
Old thread, but I would agree that some of us don't want a huge curve just to play the game, which is the case with the MSQ solo duties.
I am not sure if the "go simple mode" choice that comes up after you fail once is new, but I sometimes would greatly appreciate a "go even easier" option.
Have as much hard stuff as some of you want, but don't force casuals to master it to even reach higher levels! I am a very intense casual. I play far too much, but I am not great on the twitch or timing stuff. And I don't expect I ever will be. That makes things really frustrating since I can't just leave the things aside.
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