This is a thing I have posted whenever this topic comes up…so far it’s been pretty on point:
——
My Assumptions:
1) Jobs (or really any additions) are chosen based on what will sell the expansion/get fans excited. $$$
2) Job choices are not forced to fill missing "gaps" in roles. (4 magical ranged including BLU before a 3rd physical ranged)
3) The way roles are organized is fluid. (It used to just be Melee DPS and Ranged DPS)
4) New jobs can be influenced by the place we're going. but this is not a requirement. (YoshiP was originally planning to do SAM in HW)
Job History:
2.0 (Initial Release)2.x
- 2 Tanks (WAR, PLD)
- 2 Healers (WHM, SCH)
- 2 Melee DPS (DRG, MNK)
- 3 Ranged DPS (BLM, SMN, BRD)
3.0
- +1 Melee (NIN)
- Jobs have balance of 3 Melee and 3 Ranged DPS
4.0
- +1 Tank (DRK)
- +1 Healer (AST)
- +1 Ranged (MCH)
- Ranged reorganized to Magical Ranged and Physical Ranged
4.x
- +1 Melee(SAM)
- +1 Magical Ranged(RDM)
5.0
- +1 Magic Ranged* (BLU) (Note this is a Limited Job)
6.0
- +1 Tank(GNB)
- +1 Physical Ranged(DNC)
- +1 Healer (SGE)
- +1 Melee (RPR)
Current Situation:
- 4 Tanks (WAR, PLD, DRK, GNB)
- 4 Healers (WHM, SCH, AST, SGE)
- 5 Melee DPS (DRG, MNK, NIN, SAM, RPR)
- 3 Physical Ranged DPS (BRD, MCH, DNC)
- 4 Magical Ranged DPS (BLM, SMN, RDM, BLU)*
(Again, BLU is a Limited Job)
Speculation:
Regarding jobs as a whole, I expect...Regarding new jobs, I expect the next expansion to have:
- Based on live letters, at least 1 DPS in each future expansion that has new jobs.
- An expansion will come with only 1 job, or possibly none at all.
- An eventual reorganization of jobs by GEAR SET.
- An attempt to balance of total Melee and Ranged, divided into their armor sets.
- BLU will be moved from "Magic Ranged DPS" to "Limited Job".
- Not so many full new expansions left; maybe 2-3.
Regarding new jobs, EVENTUALLY I would guess/I could see...
- A Scouting melee DPS.
Regarding new jobs, my personal wish list..
- Ranger/Corsair/Marine: A ranged rifle user, wearing aiming gear, using the "bow-mage" mechanics. Possibly "Colonial Era" flavor. Possibly related to the "New World" to the west.
- Mystic Knight: A dual-wielding, flashy sword user; probably scimitars or Khopesh. Possibly "Arabian Nights" flavor. Possibly related to Meracydia.
- Beastmaster: An axe-wielding limited job, wearing Maiming gear. Obviously has pets.
- Geomancer: A bell-wielding healer, using essentially Conjurer's base kit but reflavored heavily. Probably a "Shield Healer" using a revamped Stoneskin.
- (New Job): A dual-crossbow-wielding, acrobatic trap user, wearing scouting gear. Something like Linkle or even Bayonetta.
- (New Job): A shape-shifting job.